github naev/naev v0.5.1

latest releases: nightly, v0.13.0-alpha.10, v0.13.0-alpha.9...
4 years ago

Be warned, this old release will most likely create directories in ~/.naev and requires the 'ndata' to be in the same directory as the appimage.

List of changes since 0.5.0:

For Players:

  • Many new missions, and improvements for older ones.
  • Soromid faction added.
    • Full array of ships for the faction.
    • Populated northern area of the galaxy.
  • New disable mechanic
    • Disabling damage is separate from regular damage.
    • Player ships can now be disabled, boarded and looted!
    • Disabled ships will recover automatically over time.
  • Jump points, planets and stations must now be discovered through exploration.
  • Maps now reveal fixed routes, mostly between major factions’ space.
  • Fancier map search shows details about found items.
  • New planet and station graphics.
  • Large AI ships now have greater weapons diversity.
  • General usability improvements for low resolutions.
  • Missiles lock on gradually, depending on electronic warfare values.
  • The tutorial has been substantially expanded and reworked.
  • Active outfits allow for powerful, temporary abilities to be toggled.
  • New key bindings make the it possible to use the keyboard most of the time.
    • Autonav is now more flexible and can travel to planets in addition to systems.
    • Navigate the spaceport with keytips.
  • Improved faction reputation logic.
    • Factions now have ceilings for reputation gained through killing.
    • Missions are necessary to elevate your standing beyond this.
    • Completing major missions can increase the reputation ceilings.
  • Landing permissions enhanced beyond the simple boolean (hostile or friendly) model.
    • Landing at military and other special assets typically requires high reputation with a faction.
    • When you don’t meet the required standing but aren’t hostile, assets are marked ‘restricted’.
  • Overhaul of spaceport bar NPCs. NPCs will now often say meaningful things and can even help the player out by hinting at missions or updating his galaxy map.
  • Complete ship health rebalancing.
  • Store user data in XDG-compliant locations (*nix-only)
  • Misc. bug fixes

For Developers:

  • Faction standing and land permission code moved to Lua.
    • Reputation is now handled with per-faction scripts.
    • Special assets can have unique landing code (e.g. requiring a particular mission to be done)
  • Large amount of Lua API additions and changes.
  • Greatly enhanced the in-game universe editor.
  • XML data (ships, planets, etc.) has been split into individual files to allow greater modularity.
  • Various faction specific scripts have been reorganized to be in a more logical location, and these script have been tied closer to the master faction definition.
  • Generally less crash-prone when loading corrupt data.
  • Misc. bug fixes

Full Changelog: v0.5.0...v0.5.1

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