Be warned, this old release will most likely create directories in ~/.naev and requires the 'ndata' to be in the same directory as the appimage.
List of changes since 0.5.0:
For Players:
- Many new missions, and improvements for older ones.
- Soromid faction added.
- Full array of ships for the faction.
- Populated northern area of the galaxy.
- New disable mechanic
- Disabling damage is separate from regular damage.
- Player ships can now be disabled, boarded and looted!
- Disabled ships will recover automatically over time.
- Jump points, planets and stations must now be discovered through exploration.
- Maps now reveal fixed routes, mostly between major factions’ space.
- Fancier map search shows details about found items.
- New planet and station graphics.
- Large AI ships now have greater weapons diversity.
- General usability improvements for low resolutions.
- Missiles lock on gradually, depending on electronic warfare values.
- The tutorial has been substantially expanded and reworked.
- Active outfits allow for powerful, temporary abilities to be toggled.
- New key bindings make the it possible to use the keyboard most of the time.
- Autonav is now more flexible and can travel to planets in addition to systems.
- Navigate the spaceport with keytips.
- Improved faction reputation logic.
- Factions now have ceilings for reputation gained through killing.
- Missions are necessary to elevate your standing beyond this.
- Completing major missions can increase the reputation ceilings.
- Landing permissions enhanced beyond the simple boolean (hostile or friendly) model.
- Landing at military and other special assets typically requires high reputation with a faction.
- When you don’t meet the required standing but aren’t hostile, assets are marked ‘restricted’.
- Overhaul of spaceport bar NPCs. NPCs will now often say meaningful things and can even help the player out by hinting at missions or updating his galaxy map.
- Complete ship health rebalancing.
- Store user data in XDG-compliant locations (*nix-only)
- Misc. bug fixes
For Developers:
- Faction standing and land permission code moved to Lua.
- Reputation is now handled with per-faction scripts.
- Special assets can have unique landing code (e.g. requiring a particular mission to be done)
- Large amount of Lua API additions and changes.
- Greatly enhanced the in-game universe editor.
- XML data (ships, planets, etc.) has been split into individual files to allow greater modularity.
- Various faction specific scripts have been reorganized to be in a more logical location, and these script have been tied closer to the master faction definition.
- Generally less crash-prone when loading corrupt data.
- Misc. bug fixes
Full Changelog: v0.5.0...v0.5.1