-
0.10.3
- Fixed crash when using fits currently selected ship outfit filter
- Fixed escorts always being set to aggressive when loading a save
- Fixed Dvaered standing cap increase being lost after loading game
- Made space dust a bit less bright when it starts turning into lines
- derelict_rescue: play money sound instead of victory sound on completion
- rehab: fixed crash when aborting rehabilitation missions
- foundation station, efferey: fixed not using pirate landing script
-
0.10.2
- Fixed escorts sometimes not following their leader and landing
- Fixed autonav always wanting to go to the edge of jump points
- Fixed crash when causing multiple dialogues to run in the background
- Fixed outfit lua being called before initialization
- Fixed not giving the AI a name when updating a save breaking the updater script
- Fixed deleting last snapshot of a save switching to another pilot's saves
- Fixed saves and snapshots not displaying correct name with version mismatch
- Fixed crash when deleting Lua-side fonts, should fix crash with POI
- Fixed swapping ships with mission cargo sharing name with other cargo can lead to wrong cargo getting duplicated
- Fixed original music at Research Post Sigma-13
- Fixed music stopping after playing once in new games
- Change music API to make it explicit you can temporarily disable the music engine
- Set windows compatibility mode to Windows 7 when cross-compiling
- legacy gui: fixed line artefacts near fuel / energy bars
- pulse_scanner: fix potential error on init
- patrol: don't have an invisible time limit to reach the system anymore
- taiomi: fixed some claims
- zbh03: landing when hostiles spawned will fail the mission
- bounties: mention there is a time limit to reach the system, not made explicit though
- zpp01, zbh01: bumped chance to 30%
- poi_intro: can't board nelly again
-
0.10.1
- Fixed many stations not marked as stations
- FLF combatants only appear on FLF spobs
- Fixed cases where the player could be forced to take off when not spaceworthy
- Show engine volume option same as other volume options
- Use nearest neighbour interpolation for small resolution vn images
- Fix engine sound being played at high time compression values
- Try to fix issue where music stops playing
- Statically link libenet on steam versions
- diy-nerds: fixed reward and description not matching
- deliverlove: fixed credit exploit
- reynir: don't add 0 tonnes of hotdogs
-
0.10.0
- Made slim the default GUI instead of brushed
- Contraband missions use vntk instead of tk
- Sightseeing missions mention explicitly how much you get paid when completed
- Removed outfit name duplication in alt texts
- Made outfit descriptions fit in the landing window for all outfits
- Added sound effects to starting race
- Fixed non-Lua active outfits (jammers, etc.)
- Sort ship stats in outfit/ship descriptions
- Fixed jammers and jamming
- Buffed jamers and scramblers
- Buffed evasion bonus of Red Star hulls to compensate for detection malus
- Fix "Dead or Alive" and "Alive" being swapped in bounty mission descriptions
- Lowered error in physics approximation (shouldn't be noticeable though)
- Added particle beam and particle lance to Za'lek outfitters
- Fixed escort ai not being properly applied to newly spawned escorts
- Improved rendering of the map system information window
- Improved minor artefacts in slim and slimv2 GUIs with scaling enabled
- Engine sounds smoothly transition on/off
- Fixed other minor issues
-
0.10.0-beta.2
- Pirates should avoid attacking near safeish areas
- Fixed crash on load when player has more than one ship
- Fixed player.setSpeed() not resetting speed as intended
- Fixed pilot.comm not showing messages
- Fixed typo/grammar in sightseeing and dvaered census introductory mission
- Don't display health bars with no player alive
- Autonav doesn't go only to the center of spobs
- Mention escort AI settings when buying a fighter bay tutorial plays
-
0.10.0 (beta)
- New Mechanics
- Support for setting ships as escorts and thus player fleets
- Hypergates that allow for long distance travel
- Asteroid rework
- Asteroids no longer randomly explode
- Asteroid scanning is no longer binary, but distance-based
- New mini-game based mining
- More diversity in types with different rarity
- Support for restrictions for outfits and ships, such as minimum faction standing
- Significantly improved how faction reputation caps are handled
- Pilots can have intrinsic outfits
- Bioships go rawr (new skill system)
- Weapons and outfits can cause effects on ships
- More complex space objects (spob)
- Support for different difficulty settings
- New exploration mechanic with points of interest
- Unique ships to be found throughout the universe (pers)
- Manual aiming mode for weapon sets
- Gameplay Changes
- Weapon types are more differentiated
- Removed nearly redundant launchers
- Nerfed beams
- Factional ships are more widely sold
- Schroedinger uses less fuel instead of getting a large bonus
- Plasma has a burning effect
- Changed spawning and behaviour of pirates to be less dangerous in populated systems
- Fighters only attack enemies visible by their carrier
- AI is better at choosing targets
- More dump targets for waste dump mission and tweaked rewards
- Removed escorts for hire in lieu of player fleets
- New Content
- Added a gigantic black hole
- Added new space anomalies such as plasma storms
- Lots of new asteroid types and commodities
- More interesting places to visit and explore
- More engine sounds
- 45 New missions
- More terraforming
- Continuation of the Za'lek story
- Help the Dvaered do some tasks
- Tutorial for new mechanics
- Secret system!
- 14 New ships
- Certain secret faction completely revamped
- New spob graphics
- Lots of new outfits and reworked old outfits
- Use energy to avoid death
- Create scanning pulses
- Blinking has animations
- Advanced mining techniques
- Space mines
- News revamped to be more flexible and relate more with current events
- NPCs revamped to be more flexible with many new messages
- New commodities that are only available from mining
- Fancy racing mini-game that replaces old race missions
- Quality of Life
- Support for save snapshots for each pilot
- Can ask pilots to refuel you more than 100 units at a time
- Engine sound volume is configurable
- Revamped the star map to be large and more useful
- Can add notes to the star map
- Autoscroll is now an option in the VN
- Spob communication window has been redone
- Limit sound output volume when lots of sounds are playing jointly
- Redid the music engine to be less prone to play combat music
- Hide radar when overlay is open (with option to revert to old behaviour)
- Duplicate effects get collapsed into stacks in the GUI
- Allowing exiting and reloading while love framework is open (VN, etc.)
- Autonav is more flexible with positioning on jump points
- Can customize jump flash brightness
- Player will not be scanned immediately on jumping in or taking off
- Show health bars near pilots in combat (can be disabled in options)
- Escort AI is customizable
- Ship AI reminds player about things when they haven't played in a while
- Engine changes
- Work has begun on a development manual
- Plugin support with explicit support for total conversions
- All monolithic files have been split up
- Simplified terminology with spob (space objects) replacing planet/asset
- Support for tags in missions
- Player ships can store their own variables now
- Weapon outfits support some Lua scripting
- Ammunition/fighters merged into launchers/fighter bays
- Support for "shotgun"-type weapons
- Backgrounds no longer use an orthographic projection
- Minor transitions added to the toolkit
- Asteroids redone to be more flexible and easy to add using groups
- Asteroid field support in the editor
- Allow for soft claims instead of only hard claims
- Unified the event and mission headers
- Implemented per-pilot variables
- Lua scripting for spob
- AI can use special outfits
- Lots of engine rewriting and modernization that should bring some speed improvements and more flexibility when modding
- Added lua-enet library to allow for networking in plugins (off by default, requires setting in configuration file)
- Can animate loading screen
- Bug Fixes
- Too many to list, but we'll try
- Fixed pilots not getting equipped at all in some cases
- Fixed looting cargo when boarding giving less than expected
- Fixed all asteroid graphics being used as debris
- Fixed some hooks not properly passing arguments
- Block certain inputs during cinematics
- Fixed disabling saving and forcing the pilot to take off not working as expected
- Fixed sounds getting stopped in many cases due to garbage collection
- Many typo fixes
- New Mechanics
-
0.9.4
- Fix "No error." log spam with certain video card drivers
- Fix Lua errors with tiny nebula such as Sarcophagus
- Fix fake transponder cheesing rehabilitation missions
- Fix errors in "Anxious Merchant", "Dead Or Alive Bounty", "Harja's Vengeance", and "The Lost Brother" missions
- Fix the in-game screenshot feature, in case of odd window dimensions
- Fix at least "Dvaered Diplomacy" glitching when the game is saved/reloaded (thanks to "Duke" on the Steam forums)
- Update translations, including a new Spanish translation
-
0.9.3
- Bug fix: if the German translation was active, casino minigames' explanation (Erklärung) didn't work
- Fix errors/slowdown in Diversion from (...) missions
- Fix bug in "Waste Collector" mission
- Fixed a bug that allowed the player to get infinite escorts
- Work around bugs in at least one OpenGL driver
- Fix crash when unidiff changes assets that the player has targetted
- Player actually has to pay for stealing outfits
- Fixed game hanging when entering some volatile nebula systems
-
0.9.2
- Fix reward messages in the Particle Physics campaign
- Can no longer steal a certain Soromid ship
- Enhanced the logic for deciding whether it's safe to save the game after landing
- Fix mission bugs: "Assault on Unicorn", "Emergency of Immediate Inspiration", "The Search for Cynthia"
- Fix zombie autonav toward deselected targets
-
0.9.1
- Minor countermeasures for long player ship names
- Fix mission breakage in "Minerva Pirates 4", "Runaway Search", "Particle Physics 3", "Shadow Vigil", "Baron Prince", and "Dvaered Ballet"
- Fix exploit in "Travelling Merchant" event (mission prize for sale that shouldn't have been)
- Fix many missions that explicitly attack the player overriding stealth and visibility mechanics
- Fix some text labels that couldn't be translated from English
- Fix equipment slot information displaying over filter widget
- Fix phantom acceleration after an auto-board and undock sequence
- Darkened nebulas and lowered default background darkness
- Improved upstream metainfo for packagers
- Can no longer steal a certain Za'lek ship
- Fix crash under certain conditions when using the console
- Masochists and LTS distro packagers may build with Meson 0.54 (no subproject fallbacks) or 0.53 (also no "meson compile", only "ninja")
- Slightly reduced rendered nebula quality to stop breakage on some intel GPUs
- VN music uses logarithmic scale like internal music
- Fixed some offset issues with the slim GUI
-
0.9.0
- Fixed glitchy appearance of the map's mode menu
- Map mode is remembered throughout the gaming session
- Music transitions better for impatient players
- Tighten up alt-text
- Don't show aiming helper in cinematic mode
- A busy volunteer proofreader kept editing almost as quickly as we could add errores
- Some more outfit graphics
- Pilots should be a bit less trigger happy when jumping in
- Fixed minor visual artefacts with pirate trails
- Centered the bottom bar (Brushed GUI)
- FPS and Time Compression factors are monospaced when displayed
- Added option for disabling resizing of window
- Stealthed pilots don't affect autonav
- Meow meow
-
0.9.0-beta.3
- Fixed warning about cargo rush deliveries when you don't know the best route
- Fixed another crash related to pilot removal
- Fixed wonky backgrounds during death cutscenes, for the sake of other players of course
- Fixed crash when techs are first patched to planets through unidiff
- Fixed potential spurious warnings about incomplete translations, even when running in English
- Fixed failure to resolve regional translations (like pt_BT or pt_PT) from the locale
- Fixed VN log text overlap issues
- Fixed commodities not being added through unidiff
- Fixed safe lane rendering alpha being wrong
- Fixed misbehaviours with Maikki, Nelly 2, Shark 3, Shipwreck, Travelling Merchant, Warlords Battle, and Particle Physics 2
- Fixed backgrounds accumulating when messing with options
- Fixed issues with board scripts getting deferred with respect to boarding script
- Fixed some instances of background text interfering with how foreground text was drawn
- Fixed some missions causing trouble when saved/reloaded (due to dynamic factions)
- Fixed minor Ship AI issues (rename at game start)
- Fixed autonav via the map during a landing sequence
- Fixed autonav giving away autofollowed pilots and unknown destination systems
- Improved speed and accuracy of autonav stopping
- Improved mission marker behavior (show planets more, always clean up at end of mission)
- Kicked Empire patrols out of the Arandon system
- Gave pirate ships dodgier outfits
- Proofread too many parts of the game to mention
- AI should only try to jump to systems with their faction presence
- Wrap OSD titles as necessary
- Don't allow illegal characters in pilot name
- Be kinder to old video drivers
- More music
- More meow
-
0.9.0-beta.2
- Prevented Naev from losing the player's (pre-0.9.0-beta) licenses on first load
- Fixed missing credits and translation coverage data
- Improved phrasing
- Prevented players from getting stranded without access to fuel
- Mission script fixes for "Helping Nelly" and "The one with the Visit"
- Outfit script fix for "Weapons Ionizer"
- Fixed issues impacting at least some Windows / Intel graphics combinations
- Hulls are more widely available
- Improved some of the map outfits
- Do not render systems with unknown assets as restricted
- Added gamma correction to Options
- Fixed reproducible crash when boarded pilots get removed
- Added counterfeit licenses to pirate worlds
- Remove minor energy malus from sensor array and jump detector
- Electron burst cannon is no longer widely available
-
0.9.0 (beta)
- New mechanics
- Added new utility outfits with complex effects
- Changed ship classification, removing rare classes while adding Interceptor and Battleship classes
- Illegal cargo and ship-to-ship detection
- Pilots can now go into stealth mode
- Systems have "safe lanes" patrolled by the governing faction
- Electronic warfare parameters are simplified and visible
- Added escorts for hire
- Some simple minigames have been added
- Scramblers and jammers have fixed chance to mess up missiles depending on their resistance
- Restricted systems where dominant faction will attack on sight
- Some bulk freighter-class ships added
- Systems can have different effects on all ships in them
- Fake transponder replaces fake id
- Visual improvements
- New fancy system rendering effects
- Ships and rockets now have engine trails
- Beam visuals have been made more flexible and pretty
- Jumping visuals improved
- Redid the shake visuals and added a small damage visual
- Most special effects implemented as shaders
- Most small visuals redone to be more visible and clean
- Similar presences are now merged in map
- Overhauled all the backgrounds
- Gameplay changes
- Pirates split into multiple clans and marauders
- Added discovery messages as you explore the universe
- Overhauled NPC AI
- Overhaul and rebalance of most outfits
- Wanted ships no longer aggro defense forces (bounties)
- Bribed pilots don't become hostile again unless attacked
- Stress now decreases based on ship mass
- Merged the Independent and Civilian factions
- Game now tracks meta-data like ships destroyed and time played
- Trade lane routes made explicit
- More common and useful derelict ships
- Missiles have lock-on reduced and in-flight calibration added
- Tutorial redone with Ship AI that is also accessible from the info menu
- New ships including the Starbridge
- Quality of Life
- Autonav supports landing and boarding
- Comm window reworked and you can bribe multiple pilots at once
- Possible to change or unequip ships with deployed fighters
- More fine-grained autonav reset control by setting enemy distance
- Added autoequip functionality
- Able to filter equipable outfits
- Minimal view mode for the map
- More visible map markers
- More in-game tutorial-ish explanations for new mechanics as you encounter them
- You can now favourite your ships to help with sorting
- Redid boarding window to be more intuitive and easier to loot what you want
- Paste support for input stuff
- Translation completion status is shown in the options
- New locations
- Added gambling resort "Minerva Station"
- Revamped and improved some existing locations
- Several new planets and systems
- 40 New missions
- Challenge adversaries in the Crimson Gauntlet
- Follow happenings on "Minerva Station"
- Invade the frontier with the Dvaered
- Ship enthusiast quiz
- Deliver fancy contraband all over the universe
- Raid trader convoys
- Rescue derelict crew
- Small early game tutorial-ish campaign
- Neutral campaign to transform the universe
- Help the Za'lek do particle physics
- Meow
- New translation(s) in progress: Czech, French, Korean, Portuguese, and Japanese
- Engine Changes
- Added an optimizer to improve automatic outfitting choices
- A ton of new ship stat attributes have been added
- Support for Lua-based hooks in Outfits for complex behaviours
- Support for post-processing shaders
- Added rendering and update hooks in the Lua API
- Added image format support beyond PNG (notably WebP)
- Support for arbitrary ship display classes
- Game data now handled by PhysicsFS, allowing for multiple sources and easier modding
- Meson is now the only build system, and development builds can integrate all assets/translations without being installed
- Fonts now use distance fields and much better in many cases
- Improved how Lua was being loaded
- Added library that supports lots of Love2D API in Naev
- Added Visual Novel library
- Added card games
- Added dynamic factions
- Added dynamic commodities
- Lua support for advanced sound effects
- Most markers and indicators use signed distance functions now
- Internally using linear colourspace
- Faction presence computed with base and bonus values
- Virtual assets have been redone and are more flexible than before
- Point value system for ships to help with presence and other things
- Support for shipstats at a system level
- Initial support for 3D models
- Proper support for line breaks in most languages
- Most objects (ships, planets, etc.) have tags that can be used from Lua
- Lots of optimization
- New mechanics
-
0.8.2
- Gameplay
- Fixed duplicate rewards from pirate ship-stealing missions. (Sorry.)
- Fixed the Advanced Nebula Research mission's failure condition in case you don't stick with the transport ship. (Sorry.)
- Fixed the "The one with the Runaway" mission so the captured drone doesn't appear back in space
- Engine
- Fixed a bug loading games with short (1-character) names
- Tweaked chances of seeing Spaceport Bar missions
- Updated German translation
- Fixed "configure" script when the system has a "cxsparse" library and no "csparse"
- Fixed source .tar.gz so ./configure is immediately usable again. (Note: 0.9.x will use Meson for builds.)
- Gameplay
-
0.8.1
- Gameplay
- Lowered large ships' time constant (renamed from time dilation) by 50% of the deviation from 100%
- Tweaked Za'lek ships' stats and outfit slot behavior to match expectations
- Engine
- Restored macOS support. (Catalina users will have to bypass Gatekeeper: See https://github.com/naev/naev/wiki/FAQ for details.)
- Fixed a crash-loop when the "saves" folder gets populated by Steam data (or other files) and no Naev save files
- Fixed intermittent error messages about the "Lua Spawn script for faction 'Trader'"
- Fixed rare/potential bugs in font and save-file code
- Fixed crash when navigating landing screens with the tab key
- Updated German translation
- Improved text in minor ways
- Gameplay
-
0.8.0
- Gameplay
- Overhaul of the interface to be more sleek and functional
- Interface is much more slick
- Dark theme to be more consistent with space
- Font uses outlines to be more readable
- New map overlay with adjustable opacity
- Added rarity indicator to ships and outfits
- Changed fonts
- Indicate non-common NPC with exclamation marks
- Added accessory slot and unique accessory outfits as mission rewards
- Simple economy model implemented with map visualizations
- Added travelling merchant who sells unique items
- Made missiles and fighter bays reload while in space
- Modified the balancing of missiles
- Added asteroids and mining
- Improved player GUI
- Brushed GUI is now the default
- Improved and fixed escort system
- Made Pirates and FLF spawn in a fairer way
- Made time pass at different rates for different ships ("Time Dilation")
- Made piracy missions available from any Independent or black market planet
- Substantially increased pay for unique missions (10x in most cases)
- Made references to the player gender-neutral
- Made combat music vary from faction to faction
- Made it so AI ships spawn with cargo
- Improved AI behaviours
- Nerfed Quicksilver
- Added the ability to buy "fake IDs" from pirate strongholds
- Made jammers into activated outfits that increase cloaking
- Added Soromid organic ships that level up organs
- Improved and expanded NPC portraits
- Commodities can be sold/bought everywhere
- Added a "slow mode", which runs the game at half speed (like an easy mode)
- Added a ship log which records events
- Added a "system map" which displays information about known remote planets
- Added support for giving commands to individual escorts
- New intro images replacing old placeholders
- Increased pirate name variety for bounty missions
- Ships now travel with you automatically for free, as with outfits
- Added map decorators showing locations of factions and the Nebula
- Added a dogfight aiming helper
- More music
- New and/or improved missions
- New Za'lek mini-campaign
- Completed the FLF campaign
- Fixed up the Collective campaign
- Improved the Shark (Nexus Shipyards) campaign
- Improved the Dvaered anti-FLF campaign
- Added and improved piracy missions
- New minor Soromid campaign, "Coming Out"
- New tutorial mission at the start of a new game
- Various newly added and improved generic missions
- Overhaul of the interface to be more sleek and functional
- Engine
- Support for compilation with Meson
- HiDPI-awareness
- Support for translations
- Added shaders to speed up and improve graphics
- Added support for non-ascii direct character input
- Added support for map decorators
- Removed support for Lua 5.0
- Removed support for SDL 1, only SDL 2 is supported
- Added support for translating
- Made the OSD compact itself to avoid showing redundant information
- Made Autonav able to follow ships
- Consolidated the effects of cloaking and jammers under cloaking
- Added workaround for ALSOFT buggy version that crashes
- Added a polygon-based collision algorithm
- Added some symbols for partial colorblind accessibility
- Support #include in shaders
- Multiple font support
- Many bugfixes
- Gameplay