What's Changed
- Verify ROM helpers against the caller's overlay by @miko-mission in #230
- A C-only compiler's brief keeps m2c's C draft instead of a Class::method one (#232) by @n-delic in #276
- fix: honor starred functions (priority) on fork projects by @miko-mission in #290
- A release refused without a compile ends in one line, and isn't counted as progress by @risner in #287
- Hundreds of projects stay fast: autosave, project list and autopilots no longer grow with every game by @RetroGameDeveloper in #279
- The 64-bit sweep stops where the loaded code ends by @risner in #277
- The import of a disc image completes when a file entry points past the end of the disc image by @HorvathAlteisen in #274
- Build and release a portable Windows ZIP by @RetroGameDeveloper in #249
- Add bounded deep permutation with focused search and live results by @RetroGameDeveloper in #244
- Limit native compiler and project build process trees by @RetroGameDeveloper in #228
- Bring AI agent settings view improvements upstream by @RetroGameDeveloper in #214
- feat(split): ask the processor for its padding (cross-arch) by @miko-mission in #213
New Contributors
- @miko-mission made their first contribution in #230
- @HorvathAlteisen made their first contribution in #274
Full Changelog: v1.0.10-alpha.1...v1.0.10-alpha.2