github mwpenny/portal64-still-alive v0.18.0

4 hours ago

Game:

  • Sound improvements
    • More natural volume attenuation over distance - @Bobbar
    • Added reverb - @Bobbar
    • Fixed incorrect pitches and durations - @Bobbar
    • Fixed incorrect spatial audio volume - @Bobbar
    • Consistent sample rate - @Bobbar
    • Reduced excess sounds (landing from fall, wind) - @Bobbar
    • Added signage hum sound - @Bobbar
    • Added elevator arrival sound
    • Proper sounds for portal open/close/change
    • Proper sounds for moving platforms and walls
    • Fixed sounds sometimes not playing on save file load
    • Fixed sounds sometimes not pausing when the game is paused
    • Fixed pause/unpause ending sounds early
    • Fixed incorrect volume levels after pause/unpause
    • Fixed incorrect sound volume and effects when listening from behind a portal
    • Fade out sounds during elevator transitions
    • Fade out sounds more aggressively when farther away
    • GLaDOS dialogue is interrupted for key level progression events
    • Reimplemented audio sample generation (reduced memory usage, fixed crashes, and increased max sounds)
  • Cutscene system improvements
    • Support for spatial audio
    • Support for particle effects
    • Support for random delays
    • Support for looped animations
    • Support for interrupting queued sounds
  • Culling improvements
    • Reduced false positives for room visibility
    • Added doorway cover object, for distance-based culling
  • Level object changes
    • Added missing observation room desks and fixed incorrect model used in some cases
    • Fixed ball launcher/catcher texture mapping
    • Portal gun pedestal:
      • Charging sound is now only played when about to shoot
      • Updated rotation speed and initial orientation to match original game
    • Turret:
      • Improved death effect (shutdown sound and fading eye)
      • Improved line of sight and aiming
      • Added bullet spread
      • Bullets push physics objects
    • Clock: fixed some digits not updating on PAL
    • Added some behind-the-scenes materials and models
  • Test chamber 16 changes
    • Added broken cube dropper effect
    • Performance improvements
    • Fixed some walls turrets should not have been able to see through
    • Added Rattmann den
  • Control improvements
    • Added zoom feature (toggle with d-pad right by default) - @samuelroyal
    • Fixed grabbing through portals sometimes not working
    • Fixed incorrect object throw angles through ceiling portals
    • Controls menu no longer closes when binding the B button
    • Every bound controller now rumbles, not just the first
    • Consistent rumble duration between NTSC and PAL
    • Controller icons show controller number if using multiple
    • Controller bindings are ordered by recency
    • Fixed controller prompts appearing for already-pressed buttons in some cases
  • General improvements
    • Reduced save file size
    • Reduced checkpoint memory usage
    • Improved performance when entering levels with many collision objects
    • Fixed animation bugs
    • Consistent UI spacing
    • Manual saves are reloaded on death if more recent than the autosave
    • Opposite portal to the one opening now always flashes

Development:

  • Build improvements
    • Dependency versions are checked for compatibility where relevant
    • Fixed build failure if CMake is run before copying original game files
    • Fixed build failure when path contains . character
    • Avoid git warnings
    • Fail on first error
  • Library abstraction
    • Move non-platform-specific code out of platform-specific layer
    • Clean up controller and rumble abstraction
    • Abstract cartridge read and write (DMA)
    • Abstract frame buffer reading
    • Abstract audio playback
  • Enabled compression for sounds where it was missing
  • Support UV mapping for materials with multiple tiles in Skeletool
  • Support recording and playing back inputs when multiple controllers are bound, and added a script to convert recorded data for playback
  • General cleanup
    • Removed unused code
    • Refactoring

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