github mw00/project-maya v1.0.27
Project Maya v1.0.27

one hour ago

Maya gets a screen of its own in the terminal, the crash after a long prompt is fixed, a stuck prompt now ends with an error instead of waiting forever, and Maya builds on Windows again.

Update: the dashboard's About > Update, or git pull, then ./setup.sh (Windows: START-MAYA.bat). The engine recompiles; nothing is downloaded again.

What's new

  • A screen of its own in the terminal (#58 by @needmorevram):
    • The setup's steps are tabs, the questions are arrow-key menus, and the compile and the download show their progress.
    • Maya then runs on the same screen: a loading view while the experts warm up, the Monitor's numbers, and its log.
    • Nothing is downloaded for it: its library ships with Maya, byte-identical to PyPI's.
    • --plain (or a pipe, or a service) keeps the plain text as before.
  • No more "illegal memory access" after a long prompt, and no more 0xC0000005 on Windows / AMD (#39 by @boxwrench). It fixes three races in the expert tiers that NVIDIA and AMD share:
    • the expert tables' update buffers were rewritten while their copy to the GPU was still in flight;
    • a background expert move could land in a VRAM slot a prompt was borrowing;
    • a route of NaN scores indexed the expert tables. Now that request fails with an error and the engine keeps running.
    • Confirmed on an RTX 3090 + 3060 (#50: the 8K prompt after decoding no longer crashes) and on Windows with an RX 7900 XTX (#53: 5 crashes in 8 sessions before, 0 in 8 now).
  • A stuck prompt ends (#40): when a request finishes no prompt layer and no token for 3 minutes, the engine stops with an error that says where it was stuck. On Windows it also writes strata-stall-<pid>.dmp. The next request starts the engine again. Before, a prompt that stalled with the GPU idle waited forever. STRATA_WATCHDOG_S sets the time; 0 turns it off.
  • Windows builds again (#54 by @jerem91150; #55 by @noahark had the same fix).
  • Thinking off stays off (#54): the answer no longer lands inside an empty thinking block. This applies to every GPU.
  • AMD:
    • a Windows build script (#54);
    • RDNA4 prefill (reading the prompt) +8-10% on R9700 / RX 9070 (#38 by @boxwrench).
  • One GPU, prefill (reading the prompt) about +1% (#61 by @boxwrench): the last layer's unused outputs are skipped, and the output is the same.
  • Robustness (#62 by @needmorevram):
    • F16, BF16, Q2_K, Q4_1 and Q5_1 GGUFs read the right embedding rows. The published Maya models were not affected.
    • Bad image files are refused instead of ending the engine.
  • Switch chats while an answer is being written (#66 by @needmorevram): the other chat opens, and the answer carries on in its own chat.
  • A setup for another context keeps your --calibrate tuning (#57). Before, it fell back to the engine's defaults.

Checked

On 1x and 2x Tesla V100, and on Windows:

  • the builds and parity tests, including the engine's Windows build;
  • identical greedy tokens with the CPU lane off on one and two GPUs, and with the graphs on;
  • #50's sequence (every RAM-tier expert on the CPU, then long prompts) on one and two GPUs;
  • the watchdog: a forced stall ends with an error and the next request is answered, and it never fires on normal work;
  • decode (writing the answer) and prefill (reading the prompt) the same, prefill +1% on one GPU;
  • the server end to end, #58's screen in a real terminal, and #66 in a browser against the running model;
  • the GitHub checks.

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