UNIFIDECK v0.7.6
Added itch.io as a new store, game de-dupe across stores, and a way to highlight games that you already own on other stores (happy autumn sale!)
New Features
- Added itch.io. Sign in through the usual login window to install linux and windows games. You can also play HTML5 games via browser. If you want add Free games to your library, add them to a collection and they will show up after sync.
- Added an "owned elsewhere" banner to Steam Store pages in Gaming Mode. It lists the other stores where you already own the game, and you can turn it off in the Quick Access Menu.
- Changed Xbox sign-in to Microsoft's code-based sign-in to allow for broader entitlements, so the Steam Store banner can also show the Xbox games you own.
- Added a "Group duplicates" option that shows a single tile for a game you own on several stores. Thanks @kmturley
- Added Battle.net free-to-play and subscription games, such as World of Warcraft, Hearthstone and Heroes of the Storm, to your library.
- UI Update The Quick Access Menu now uses Decky UI elements, with scrolling labels for long names. Thanks @kmturley
Major Issues Fixed
- Fixed Steam crashing when a game's details page opened before Steam had finished loading it.
- Fixed the Stop button not closing some games properly.
- Fixed Warcraft III: Reforged sign-in failing with a "check your VPN" error.
- Fixed other plugins and themes, such as Grey Uninstalled games (CSS Loader), TabMaster's Installed filter, etc seeing every Unifideck game as installed. Thanks @HoLuLuLu
- Fixed library tabs still showing for stores you had signed out of.
- Fixed games failing to launch when an incomplete GE-Proton was already on disk. Unifideck now downloads a fresh copy instead of reusing it.
Notes
- After this update, your Microsoft account will be logged out and you will need to login again with the new method.
- For any issues with the plugin, open Unifideck QAM Settings then Capture Logs and share them on Discord or on your Github issue.
Special thanks to @kmturley and @HoLuLuLu for their contributions to this release, and to everyone on Discord who helped with beta testing. Couldn't have done it without you!
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