Tomba! Recompiled — v0.8.0-alpha
This release moves Tomba to the latest psxrecomp runtime and promotes the
overhauled OpenGL path as the default renderer.
OpenGL and presentation
- OpenGL presentation no longer performs synchronous per-frame GPU readbacks.
- Painter-ordered primitive batching substantially reduces submission overhead
while preserving PlayStation draw order and transparency behavior. - The RmlUi launcher exposes the current renderer and high-refresh presentation
controls. Gameplay and audio simulation remain at the original guest rate. - The software renderer remains available as a reference and fallback.
Runtime and stability
- Updated to framework commit
c94fcd5, including the full-rate OpenGL work. - The relocated PlayStation kernel now uses byte-verified static dispatch.
Runtime-patched kernel bodies fall back to the faithful interpreter instead
of executing stale native translations. - BIOS HLE fast boot, authentic-timing turbo loads, memory cards, controller
support, and experimental widescreen carry forward.
Before playing
Supply your own legally obtained PlayStation SCPH1001 BIOS and Tomba! (USA,
SCUS-94236) disc image. Neither is included in this package. This remains an
alpha release; keep overlay_captures.json private because it contains code
captured from your own disc.