github mstan/TombaRecomp v0.18.0-alpha
TombaRecomp v0.18.0-alpha

latest release: v0.19.0-alpha
5 hours ago

Improves the optional HD Texture Packs mod with more faithful DuckStation capture and replacement behavior.

  • Repeated draws accumulate a source/palette's used area over its lifetime, reducing per-draw fragments. Exit the game to finish pending captures.
  • DuckStation upload capture defaults, reduced palette ranges, and root-level authoring options are supported, with configurable splitting, adjacent-write coalescing, and copy handling.
  • PNG, JPEG, and static WebP replacements load. Several replacement regions can share a draw while gaps retain native artwork and transparency.
  • Updated usage guides and the optional checkerboard ZIP include a Tomba folder README and an inactive config.yaml.example.

Enable it in Mods, use Open folder, and put pack images under mods/texture-packs/SCUS-94236/replacements. Select OpenGL to display replacements. The mod remains disabled by default, and existing checkerboard files and saves remain usable.

A controlled synthetic probe matches the official pinned DuckStation build's two filenames, dimensions, and every decoded RGBA byte. Native-VRAM renderer checks and a Tomba title/Village smoke passed. Different palettes and upload histories can still create separate sprite parts or IDs; complete real-game dump equivalence is not claimed.

Download the Windows ZIP or Linux AppImage. Tomba-HD-texture-example.zip is a separate optional drop-in example containing only synthetic checkerboards; it does not enable the mod. SHA-256 files accompany each asset.

Usage guide · Tomba folder README · Exact compatibility and limits

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