PokemonStadiumRecomp — SS Anne — v0.4.4-beta
A native PC build of Pokémon Stadium (US v1.0), produced by static
recompilation. You must supply your own legal ROM — none is included.
This supersedes v0.4.3-beta.
What's new since v0.4.3-beta
Game Boy Tower
- GB Tower now boots Pokémon Red, Blue, and Yellow (#17). Red and Blue
(and any DMG cartridge) previously froze at the Game Boy "Nintendo" boot
logo. The emulated Transfer Pak was serving the ROM file's zero-padding for a
cartridge's unused upper banks, where real hardware reads open bus (0xFF).
Stadium's GB Tower relies on that: fed the zeroes, it stopped before
installing the cartridge's memory-bank handlers, so the Game Boy CPU never
started. The Transfer Pak now emulates open-bus reads for the unused trailing
cartridge area, and the fix lives in the shared engine so every game's
Transfer Pak benefits. - Internal cleanup: PSR's Transfer Pak cartridge model was a drifting duplicate
of the shared engine's; it now routes through the one shared cart model.
Controllers
- 8BitDo 64 C-button remapping (#15). The 8BitDo 64 reports its four
C-buttons as raw joystick inputs (high button indices + a rotation axis) that
SDL's game-controller layer doesn't expose, so the rebind menu couldn't see
them. The Controls screen now captures raw joystick buttons/axes as a
fallback, so you can bind any input a controller produces — not just the ones
SDL recognizes. To map the 8BitDo 64's C-buttons: open a player's Controls
screen (gear icon), click each C-button binding, and press the corresponding
button on the controller. Feedback welcome if anything still won't bind.
Built from PSR 253d777, N64ModernRuntime 947f3a0, N64Recomp 9483814,
rt64 (v0.4.3-beta sha). Static-CRT, self-contained; GPL source at the tag.