Metroid Prime Hunters v0.7.12 uses ndsrecomp v0.6.11 with native ARM9/ARM7, HLE math/submission and Native OpenGL4x/AA8. It retains O2 banks and serial presentation.
- Integrates native memory/code-publication and prepared-service improvements.
- Fixes launcher keyboard-binding persistence/forwarding and explicit unbinding through the qualified UI integration.
- Ships the matched native overlay cache and complete portable overlay toolchain.
One matched180-VBlank Room92 sample versus delivered v0.7.11 recorded elapsed1.199938->1.0407782s (-13.26%) and process CPU1.484375->1.171875s (-21.05%). Host load and GPU clocks differed; these are descriptive observations for this workload. AFTER frontend CSV is unavailable after a later untimed assertion, so no per-frame-tail comparison is claimed. Current-build save/load, resumed native progress, a coherent image and clean exit passed the remaining-only check.
Known driver/save-audio hitches and broader native-rendering/wireless limitations remain tracked. Native saves are preserved; save states are build-specific.
Owner reviewed and approved the final Windows build. This remains an alpha release and is the current Windows download; no new wireless/netplay compatibility claim is made. Engine source: 179ac63d9e4055e1218d61b3fd03c34a94880a6e. Game source: ec81d42.