github mstan/MetroidPrimeHuntersRecomp v0.6.10-alpha
Metroid Prime Hunters Recomp v0.6.10-alpha

pre-release5 hours ago

Metroid Prime Hunters Recomp v0.6.10-alpha

This release is a focused follow-up to v0.6.9-alpha. It keeps the v0.6.9
performance work, bank inventory, and live-shard policy, and fixes several
player-facing launcher/input/diagnostic issues reported after the release.

Fixes

  • The launcher's Linear filter toggle now persists between sessions.
  • Prime Controls no longer binds gamepad D-pad left/right to touchscreen UI
    helpers by default. That leaves the D-pad available for normal game menu
    navigation on controllers such as the Xbox Elite Series 2 over Bluetooth.
  • The Prime Controls Mods page now includes a Restore gamepad defaults action
    that resets gamepad bindings and gamepad aim sensitivity to the shipped
    defaults.
  • Performance logs and automatic coverage manifests now share the same
    diagnostics run timestamp when diagnostics are enabled, so files from one
    run are easier to group.
  • The framework debug pump shutdown path is guarded against regressing the
    Linux accept() unblock fix.

Packaging

  • Windows package version: 0.6.10
  • GitHub release tag: v0.6.10-alpha
  • Framework pin: aa40b57
  • The release package must pass the bank inventory gate and the lean shard
    basic validation before archiving.
  • Prebuilt native shards are staged only when their provider identity matches
    the shipped runner, recompiler, headers, compiler policy, and performance
    gate.

Upgrade Notes

Existing live-shard-cache folders remain compatible unless the loader
quarantines a shard for a producer mismatch. The bundled cache is validated
against this exact release runner, and newly discovered runtime pages can still
be compiled by the bundled overlay toolchain.

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