github mstan/MetroidPrimeHuntersRecomp v0.4.3-alpha
Metroid Prime Hunters Recomp v0.4.3-alpha

pre-release4 hours ago

MetroidPrimeHuntersRecomp v0.4.3-alpha

Patch release after v0.4.2-alpha.

Included

  • Pins ndsrecomp to 9f2f8f3f531fb084a15f4d924e875334d9d8209d.
  • Passes the launcher Fullscreen setting through to the runner as
    --fullscreen off|borderless|exclusive.
  • Honors the launcher's Stacked/Separate window setting instead of forcing
    separate windows whenever Adaptive Widescreen or Prime Controls are enabled.
  • Guards the compute renderer's texture-size uniform update so Intel OpenGL
    drivers do not receive InvTextureSize writes while a no-texture raster
    program is current.
  • Enables melonDS high-resolution vertex coordinates when internal resolution
    is above 1x, reducing native-grid wobble in HD rendering.
  • Allows the direct OpenGL top-screen presenter for native-HD output even when
    Adaptive Widescreen is off.
  • Keeps native-width direct-presenter output at 4:3 with black bars instead of
    stretching it across wide/fullscreen windows.
  • Retains the v0.4.2 public Tab turbo default-off fix and the v0.4.1 Nintendo
    WFC reconnect and same-machine local Multi-Card runtime-bank fixes.

Validated scope

  • ndsrecomp Windows runner build succeeded; all 15 runner tests passed.
  • ndsrecomp Linux runner build succeeded; all 15 runner tests passed.
  • MPH launcher mph_mod_provider_test passed on Windows and Linux.
  • Windows release package built with tools/build-windows.ps1 -Version 0.4.3.
  • Linux AppImage built with tools/build-linux.sh --version 0.4.3; AppImage
    layout validation passed.

Validation Needed

  • Affected Intel OpenGL users should retest the startup crash / blank-screen
    path.
  • HD-rendering users should visually compare native-HD upscaling, texture
    wobble, mission briefing/FMV aspect ratio, and Adaptive Widescreen behavior.
  • Window-setting reporters should retest Stacked, Separate, Borderless
    fullscreen, and Exclusive fullscreen from the launcher.

Known limits

  • Steam Deck / older-glibc compatibility is not fixed by this release.
  • European ROM support is not included.
  • Online cross-machine play remains unvalidated.
  • Local wireless has been validated on one machine only.
  • Several renderer compatibility, adaptive-widescreen visibility, and
    performance issues remain under active investigation.

Artifact

  • MetroidPrimeHuntersRecomp-windows-x64-v0.4.3.zip
  • SHA-256:
    0684C524816CD8874571B5E54EC7BA1CED6594924C6CEED7877D34B883497018
  • MetroidPrimeHuntersRecomp-linux-v0.4.3-x86_64.AppImage
  • SHA-256:
    18d60c3fd26f2812aa808f64309f5b1e33614bcbcd62128561d4cbe486d9fb0e

Don't miss a new MetroidPrimeHuntersRecomp release

NewReleases is sending notifications on new releases.