github mstan/MetroidPrimeHuntersRecomp v0.4.1-alpha
Metroid Prime Hunters Recomp v0.4.1-alpha

latest releases: v0.4.3-alpha, v0.4.2-alpha
pre-release10 hours ago

MetroidPrimeHuntersRecomp v0.4.1-alpha

Patch release after v0.4.0-alpha.

Included

  • Fixes Nintendo WFC error 52200 on reconnect by clearing the stale AMHE0 guest
    CRT errno word on every AP association.
  • Adds tools/probe_mph_wfc_reconnect.py, an automated connect/disconnect/
    reconnect regression probe with per-cycle network deltas and guest DWC state
    sampling.
  • Adds same-machine local Multi-Card launch tooling in
    tools/launch_local_play_pair.ps1 and documents the current validation path
    in docs/HANDOFF_MPH_LOCAL_PLAY.md.
  • Promotes live local-multiplayer runtime code into three content-validated
    banks: mph_arm9_mp_runtime, mph_arm7_mp_wram_runtime, and
    mph_arm7_mp_mainram_runtime.
  • Reads schema-4 coverage manifests in overlay seeding and reporting tools.
  • Pins ndsrecomp to the static relocation discovery framework build, which
    discovers ARM7 WRAM/main-RAM and ARM9 ITCM autoload aliases from ROM content.

Validated scope

  • WFC reconnect gate: three consecutive Nintendo WFC connect cycles reached NAS
    TLS in one launch with zero backend errors and zero TCP resets.
  • Same-machine local Multi-Card play: host and guest sustained 59.7-59.9 FPS in
    a live Combat Hall match after the runtime-bank promotion.
  • Standard MPH boot smoke passed on the pinned framework.
  • Windows release package built with tools/build-windows.ps1 -Version 0.4.1;
    archive inspection found no ROM, BIOS, firmware, save, generated source, or
    unsafe ZIP entries.
  • Linux AppImage built with tools/build-linux.sh --version 0.4.1; AppImage
    layout validation passed.
  • Direct test execution passed for all 13 built runner test executables and the
    MPH launcher mod-provider test.
  • The prior v0.4.0 scope remains unchanged: campaign entry, widescreen/HD
    rendering, Prime-style controls, gamepad support, Wiimmfi same-machine match
    evidence, and the FMV runtime bank remain included.

Known limits

  • Online cross-machine play remains unvalidated.
  • Local wireless has been validated on one machine only.
  • Campaign, traversal, combat, save reload, and widescreen presentation coverage
    are still incomplete.

Artifact

  • MetroidPrimeHuntersRecomp-windows-x64-v0.4.1.zip
  • SHA-256:
    4803963152BD90A1A631B7EBF53E7CE39DFBB4899D1B9650FBABE3B8A86A5A1F
  • MetroidPrimeHuntersRecomp-linux-v0.4.1-x86_64.AppImage
  • SHA-256:
    6f8ac20eb4178bf95e6570a0ed27cd8dbb6f6a40d18273980c4798d1dd17203a

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