github mstan/MegaManX6Recomp v1.2.0-rc2
MegaManX6Recomp v1.2.0-rc2 (Windows validation)

pre-release4 hours ago

MegaManX6Recomp v1.2.0-rc2

This Windows validation candidate includes the adaptive widescreen integration
and the Weapon Center / Ilumina rendering fixes, plus fullscreen and launcher
improvements from rc1. The latest stable release
remains v1.1.0. A full playthrough has not been recertified for this candidate.

Changes

  • Windows borderless fullscreen uses a desktop-sized window without switching
    display modes. Exclusive fullscreen remains a separate option, including
    after reopening the launcher.
  • The launcher remembers its resized dimensions across launches and fits them
    to the display's scaling and work area. Hotkey settings remain scrollable
    when the window is small.
  • Release packaging checks its framework and output paths and includes
    BUILD_PROVENANCE.json, preventing a stale development cache from silently
    selecting an older framework worktree.
  • Optional widescreen now offers Adaptive, 16:9, 21:9, and 32:9, in that order.
    Adaptive follows the window's aspect ratio. Enable it in Mods; it is off by
    default.
  • Extended enemy spawning and culling, Ride Armor visibility, moving trash
    blocks, and Recycle Lab background coverage into the widened view.
  • Integrated the supporting framework changes, including fixes for crashes
    during mod activation and renderer transitions.
  • Kept Ilumina's sprite parts aligned in both phases, including wide views.
    Weapon Center's backdrop stays centered with the boss and reflects its
    original panorama to cover the extra width without exposing an atlas gutter.
  • Aligned release overlay compilation hooks with the development configuration
    and rebuilt the original-disc native overlay cache for this exact build.

Performance revalidation requested

GitHub issues #31 (Ilumina's second phase) and #32 (intro-stage enemies) remain
open. Current tests with Ultimate X in Ilumina's second phase and active intro
encounters ran near 60 FPS on the validation machine using NVIDIA OpenGL.
Those results do not establish performance on the Intel hardware in the reports.

If you reported either slowdown, please retry this candidate and report the
encounter, renderer, supersampling, enabled mods, CPU/GPU, and observed FPS.

Issue #22's savestate failure was not reproduced: 132 save/load operations
across 11 locations and a separate 20-minute active session with F7-menu saves
and loads passed. Please report the exact stage, BIOS and settings if it
persists. Issue #2's flashing on the reported 360 Hz display and issue #1's
Steam Deck Gaming Mode controller selection/rumble need hardware revalidation;
they are not certified resolved by the local tests.

Compatibility and known limitations

Standard PS1 memory-card saves remain supported. Back up your saves before
testing. Old savestates are not guaranteed to load across this framework update;
load from your memory card and create new states in this version.

Rare exposed gaps and local pillarboxing in Amazon Forest are accepted
widescreen limitations. The experimental combined rain/darkness mask also has
remaining limitations. These do not block this candidate.

This is a Windows-only candidate. The package includes OpenBIOS and its MIT
notice, the launcher, bundled mods, a freshly audited overlay cache, and the
overlay toolchain. Your legally obtained game disc is still required. It does
not include a game disc, retail BIOS, or save data.

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