github mstan/MegaManX6Recomp v1.1.0
MegaManX6Recomp v1.1.0

one hour ago

Mega Man X6 v1.1.0 precompiles all 56 identified code images from the original USA v1.1 disc archive. First visits can use the bundled native shards immediately, with interpreter and runtime-compilation fallback retained.

Windows and Linux each include 71 audited native shard pairs covering 57 original-input recipes and 21,342 guarded manifest entries. All 59 archive members are accounted for: 56 code images, one pointer table, and two four-byte placeholders. Complete static execution coverage is not claimed, and code-changing mods may need fallback.

The reusable sector-offset/byte-size archive method lives in psxrecomp. MMX6 supplies its verified loader facts. This also corrects the previous heuristic's one-sector offset error. Every release script freshly extracts, compiles, audits, and includes the configured inventory; historical gameplay captures are not build inputs.

Shared method tests, game tests, package integrity/layout checks, and Windows/Linux boot checks with runtime compilation disabled passed. Broader gameplay and transitions remain for user spot checks.

The packages include AOT_CACHE_AUDIT.json and docs/AOT_OVERLAYS.md. Supply your own USA v1.1 (SLUS-01395) disc image. OpenBIOS is bundled; the disc and retail BIOS are not.

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