Mega Man X6 v1.1.0 precompiles all 56 identified code images from the original USA v1.1 disc archive. First visits can use the bundled native shards immediately, with interpreter and runtime-compilation fallback retained.
Windows and Linux each include 71 audited native shard pairs covering 57 original-input recipes and 21,342 guarded manifest entries. All 59 archive members are accounted for: 56 code images, one pointer table, and two four-byte placeholders. Complete static execution coverage is not claimed, and code-changing mods may need fallback.
The reusable sector-offset/byte-size archive method lives in psxrecomp. MMX6 supplies its verified loader facts. This also corrects the previous heuristic's one-sector offset error. Every release script freshly extracts, compiles, audits, and includes the configured inventory; historical gameplay captures are not build inputs.
Shared method tests, game tests, package integrity/layout checks, and Windows/Linux boot checks with runtime compilation disabled passed. Broader gameplay and transitions remain for user spot checks.
The packages include AOT_CACHE_AUDIT.json and docs/AOT_OVERLAYS.md. Supply your own USA v1.1 (SLUS-01395) disc image. OpenBIOS is bundled; the disc and retail BIOS are not.