github mstan/MegaManX6Recomp v1.0.2
MegaManX6Recomp v1.0.2 — Windows + Linux, prebuilt shards, loading speed mods

4 hours ago

Windows + Linux, with prebuilt shards on both

First Mega Man X6 release with a Linux build, and the first where both platforms
ship the prebuilt overlay cache, so the first session runs native rather than
starting out interpreted.

  • Windows: .zip, 11 prebuilt overlay shards
  • Linux: experimental .AppImage, 11 prebuilt .so shards, no install
    needed. Writable state (saves, cache, mods, settings) is seeded into
    ~/.local/share/MegaManX6Recomp; override with MMX6_RECOMP_DATA_DIR. Your
    own cache shards and edited input.ini survive AppImage updates.

Both bundle the MIT-licensed OpenBIOS, so no BIOS dump is required. You supply
your own Mega Man X6 (USA, v1.1) disc image.

New: loading speed mods

Two independent mods, both off by default, now provided by the framework to
every title:

  • Fast Loading (host pacing) — speeds up wall-clock pacing during a load.
    Safe (every guest frame, CD interrupt and callback still happens on schedule),
    but the game does run faster while loading.
  • CD Speed — makes the emulated drive deliver data sooner, so loads shorten
    while the game keeps running at normal speed.

Both take a typed multiplier rather than a fixed list — 1 is authentic, 2–32 is
the useful range, and any positive value is accepted so you can find the speed
this game tolerates. Each has a tickbox (Uncapped / Instant) that greys out the
multiplier it overrides. FMV and CD audio always keep authentic timing.

The full acediez Tweaks catalog carries forward — 17 mod packages in total.

Does not include the game disc, a retail PlayStation BIOS, or save data.

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