github mstan/MegaManX5Recomp v0.2.0-coop-alpha-debug
MegaManX5Recomp v0.2.0 — Experimental co-op alpha

pre-release4 hours ago

v0.2.0-coop-alpha-debug (Windows prerelease)

Mega Man X5 now offers experimental simultaneous X + Zero co-op, default off.
Enable X + Zero Co-op in Mods and use OpenGL. Local play shares one camera;
netplay can use Unified or opt-in Split cameras, with independent displays of
the same world. Both peers must use this exact build and the USA SLUS-01334 disc.

  • Configure separate Player 1 and Player 2 devices in the launcher for local
    play. In netplay, each peer binds its local device as Player 1 and the room
    assigns seats. LAN/Direct IP and Online Host/Join are included.
  • P1 uses the natively selected X or Zero; P2 uses the counterpart when story
    availability permits. Health/resources and menus remain per player. P1 alone
    uses Ride Armor. Ride Chasers support both riders, surviving-player control
    and one shared retry after a team wipe; voluntary withdrawal is locked during
    the forced car sequence.
  • Native arrival poses, stacked shared-screen meters, independent online HUDs,
    spectator fallback and resource-preserving departure/return are implemented.
  • Measured fortress entry and controlled separated-player windows reached
    approximately 60 updates per second after reducing state-copy overhead and
    removing costly optional QA verification from ordinary playtests. Guest timing
    remains unchanged; other stages and hardware may perform differently.

Validation includes X/Zero selections, shared and independent displays, peer
state agreement, simulated jitter and render restoration, checkpoint/team retry,
P1-only Armor, both car death orders, survivor jumping, Select lock and shared
car retry. The owner accepted Grizzly's native defeat/rewards and subsequent
return with C-Slash and the defeated portrait retained. Full campaign completion,
late-game scripts and Internet transport are not certified; Internet play is
explicitly available for alpha user testing.

This Windows build includes debug support but excludes qualification cheats.
The co-op mod starts disabled and Unified is the default camera preference.
Bring your own disc; bundled OpenBIOS is included. No disc, retail BIOS or test
save is distributed. Existing saves should be backed up before alpha testing.
Co-op saves/settings use the launcher's isolated mod profile. Rewind/savestates
are unavailable while co-op is active. Widescreen/interpolation combinations
have not been qualified with co-op; use their defaults for initial testing.

Don't miss a new MegaManX5Recomp release

NewReleases is sending notifications on new releases.