github mstan/MegaManX4Recomp v0.1.1-coop-playtest.7
Co-op Playtest 7 — Windows + Linux

pre-release2 hours ago

Windows ZIP and Linux x86_64 AppImage. Both players must use this release and the same original disc. Unified cameras and Stacked lifebars are defaults; Split is experimental.

  • Fixes the ICE startup handoff behind the host white screen/guest waiting, and preserves complete agreed settings in lobby START messages.
  • Fixes Split Mushroom's premature elevator death plane and waits for both visible players at the latch. Destroy overhead panels while ascending: their ceiling crush is authentic.
  • Preserves the partner while new room limits initialize.
  • Supports offline co-op F7 save/load and F8 rewind with both players' state/resources. Netplay state jumps remain unavailable.
  • Diagnostics live in saves/diagnostics beside the executable or AppImage. diagnostics-location.txt identifies the session. Quit normally and zip the complete session folder with a report. Loaded/rewound offline sessions include their exact replay baseline.
  • Adds separate default-off Ultimate Armor X code and Black Zero mods, usable together. X still receives armor from a capsule. Hosts choose corresponding shared co-op options.
  • Resets private texture registrations/allocations between sessions.

Production checks:21 Windows /20 Linux title tests pass; packaged hidden launchers, complete room offers, netplay profile and execution identity agree across platforms. Native Windows tests cover both rosters, solo codes, warm/cold state loads, rewind, diagnostic replay and two-peer LAN controls. Private development controls are disabled. AppImage requires glibc2.38 or newer; no disc or retail BIOS is bundled.

Full Discord authorization/WAN/NAT and Linux gameplay remain additional playtesting. Exact staircase-floating and brief teleporter reports remain unqualified; intermittent co-op disappearance remains on the backlog.

Full numbered feedback checklist.

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