github mstan/MegaManX4Recomp v0.1.1-coop-playtest.6
X4 Co-op Playtest 6 - Windows and Linux

pre-release4 hours ago

Two-player co-op playtest for Windows and Linux, incorporating PR #23 and the first online sign-in fix.

  • Fixes Windows account requests failing before socket initialization, which produced “Could not reach the lobby server to start the sign-in.”
  • Updates the shared framework and network client while retaining co-op graphics/audio isolation, paired arrivals and the two-player launcher/controller UI.
  • Unified cameras and Stacked lifebars remain defaults. Online Split cameras remain experimental. Side by side HUD and default-on input diagnostics remain available.

Download the Windows ZIP or Linux x86_64 AppImage below. Linux requires glibc 2.38 or newer. Supply your own original X4 USA disc; use OpenGL and this same release on both peers. Local co-op is enabled through Mods, and online play through the launcher's Netplay button.

Both production builds passed all 18 title checks. Fresh-process account startup, package layout/seeding and hidden launcher/controller checks pass. Windows/Linux execution identity, co-op profile and native room offers match. Checksums are included in SHA256SUMS.txt.

Full Discord browser authorization and real WAN gameplay still need playtester confirmation. Split Mushroom's elevator, intermittent retry/menu disconnects and broader Split performance remain open. This release carries forward previous gameplay fixes; it does not claim a new complete campaign playthrough.

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