Boss-scaling slash recovery corrected. Zero's fresh ground chains,
finishers and aerial slashes now use short recovery with Separate cooldowns.
Each native blade still damages a boss once; a held spin cannot repeatedly hit.
Both players retain independent cooldowns and doubled effective boss health.
- Leading P2 now starts the native collapse of Frost Walrus's later ice path.
- Split cameras retain their own view and HUD during ice-bird field freezes.
- Added a synchronized native field-effect fixture to development netplay.
It is excluded from public builds.
The Frost enemy-sprite corruption and reported first-entry second-door warp
remain unconfirmed. Completed ice-bird events retain the original shared-stage
retirement behavior; they are not duplicated for the trailing player.
Windows title tests, both-seat native Zero combat, held-spin and mixed-attack
controls, and real Split LAN collapse/freeze checks pass. Input excerpts are
transplanted into fresh native fights; this is not exact playback of a netplay
recording. Evidence and limits.
Windows ZIP and Linux x86_64 AppImage. Both netplay peers must update.
Unified cameras, Stacked lifebars and Either-player doors remain the defaults;
Split cameras are experimental. Boss scaling and Fight Double and Iris remain
optional and default off. Campaign memory-card saves carry forward.
Known issues and numbered checklist.
Keep Input Display and Recording enabled and look for REC. After a bug,
quit normally and send the complete saves/diagnostics folder beside the
executable or AppImage, the release version, and a video timestamp. For netplay,
include both computers' folders.