Mega Man X4 Recompiled - v0.1.1-coop-playtest.27
Ice physics, elevator cameras, and teammates returning at the next area.
- Frost Walrus: Player 2 now slides on ice with their own momentum, for
both X and Zero. Their movement no longer depends on Player 1's floor controller. - Split Mushroom: Fixed Player 2's Split camera staying behind as the
second-section elevator rises. Each view follows its rider. - Area transitions: A dead teammate returns when the survivor advances
to the next stage section. The survivor's resources and shared lives carry
forward. Same-area checkpoints and voluntary drop-out keep their existing rules.
Includes all Playtest 26 fixes. Windows ZIP and Linux x86_64 AppImage.
Both netplay peers must update. Unified cameras and Stacked lifebars remain
the defaults; Split is experimental. Boss scaling and Fight Double and Iris
remain optional and default off. Scaling's cooldown method defaults to Separate
for each player, with Reduced shared cooldowns available.
Campaign memory-card saves carry forward. Use those when updating between
playtests. The earlier unconfirmed intro-door crash (item53) and Storm Owl arena
wall/camera report (item89) remain open.
Leave Input Display and Recording enabled and look for REC. If a bug
recurs, note its video timestamp, quit normally, and send the complete
saves/diagnostics folder beside the executable or AppImage. For netplay,
include folders from both peers.