github mstan/MegaManX4Recomp v0.1.1-coop-playtest.24
Co-op Playtest 24 - Windows + Linux

pre-releaseone hour ago

Mega Man X4 Recompiled - v0.1.1-coop-playtest.24

Safer co-op transitions and separate boss hit cooldowns for X and Zero.

  • Cyber Peacock: Flipping the room no longer crushes the nearby partner
    through stale Split-camera limits. Both players' views turn with the room.
  • Storm Owl: Both-player midboss doors wait for the crossing and camera
    movement to finish, keeping the partner in the room without another teleport.
  • Ride Armor: The second rider draws at the correct priority. After a
    forced dismount, returning players check the terrain before appearing and
    wait if there is no safe nearby landing.
  • Boss scaling: A new Boss hit cooldowns dropdown defaults to
    Separate for each player. X's hit cooldown no longer blocks Zero's
    damage, and vice versa. Reduced shared cooldowns remains available.
    Boss scaling itself remains optional and off by default.

Includes all Playtest 23 fixes. Windows ZIP and Linux x86_64 AppImage.
Both netplay peers must update. Unified cameras and Stacked lifebars remain
the defaults; Split is experimental. Fight Double and Iris stays optional
and default off. Campaign memory-card saves carry forward. Use those when
updating: this build changes co-op savestate data, so older playtest savestates
are incompatible.

The Storm Owl arena wall/camera report (item89), earlier unconfirmed intro-door
crash (item53), and Sigma stage3 P2 disappearance (item86) remain open.

Leave Input Display and Recording enabled and look for REC. If a bug
recurs, note its video timestamp, quit normally, and send the complete
saves/diagnostics folder beside the executable or AppImage. For netplay,
include folders from both peers.

Known issues and numbered checklist.

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