github mstan/MegaManX4Recomp v0.1.1-coop-playtest.22
Co-op Playtest 22 - Windows + Linux

pre-release3 hours ago

Mega Man X4 Recompiled - v0.1.1-coop-playtest.22

Intro-stage progression fixes and shared victory poses.

  • Intro part 2: A surviving P2 now starts the crusher panels when P1 is
    dead. The original moving panels and wall-jump route remain intact.
  • Intro boss door: With Both-player doors selected, the act1 exit waits
    for both players to finish crossing before starting its cutscene. This fixes
    the reproduced stall with P1 walking against the wall and P2 hidden.
  • Celebrate together: Both living, present heroes now perform their own
    victory poses after normal Maverick clears, then warp out. This is automatic,
    with one campaign victory theme and reward. Survivor-only clears and story
    movie sequences retain their existing behavior.

Includes all Playtest 21 fixes. Windows ZIP and Linux x86_64 AppImage.
Both netplay peers must update. Unified cameras and Stacked lifebars remain
the defaults; Split is experimental. Fight Double and Iris stays optional
and default off. Normal campaign memory-card saves carry forward. Older
playtest savestates may not load; use memory-card saves between versions.

The Storm Owl arena wall/camera report (item89) is reproduced and remains
under investigation; this build does not claim a fix. The earlier unconfirmed
intro-door crash (item53) and Sigma stage3 P2 disappearance (item86) remain open.

If a problem recurs, leave Input Display and Recording enabled, look for
REC, note the video timestamp, quit normally, and send the complete
saves/diagnostics folder beside the executable or AppImage. For netplay,
include folders from both peers.

Known issues and numbered checklist.

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