Mega Man X4 Recompiled - v0.1.1-coop-playtest.21
Smoother partner teleports and corrected Jet Stingray bike layering.
- Partner teleports: P2's arrival now finishes while P1 jumps or uses Nova
Strike. Walking and dashing also leave the arrival intact, so P1 can keep
fighting while their partner returns. - Jet Stingray: Each rider, bike and exhaust now stays together when the
players overlap. This fixes the bike drawing over the other bike but behind
its rider, for both X and Zero.
Verified in local co-op and split-camera netplay. Double's appearance in Zero's
story was also checked through the optional Iris-to-Double sequence; the
Playtest 20 sprite fix already covers it.
Includes all Playtest 20 fixes. Windows ZIP and Linux x86_64 AppImage.
Both netplay peers must update. Unified cameras and Stacked lifebars remain
the defaults; Split is experimental. Fight Double and Iris remains optional
and default off. Campaign memory-card saves carry forward.
The unconfirmed Sigma stage 3 P2 disappearance remains open. If it recurs,
keep Input Display and Recording enabled, look for REC, note the video
timestamp, quit normally, and send the complete saves/diagnostics folder
beside the executable or AppImage. For netplay, include folders from both peers.