v0.4.0
Game-code interpolation replaces Frame Smoothing while retaining saved rate selections. Adds internal-resolution presets, PGXP geometry/perspective correction and filtering options. Fixes the GPU foreground classification behind flickering black wall polygons. The memory-card menu uses its native layout in widescreen. Late beach-ball appearance remains under investigation.
Enable the frame-rate and widescreen enhancements in Mods. Native game timing remains unchanged. These are playable preview builds; full-game completion is not recertified.
This release provides a tested Windows x64 build. Select your own supported game disc in the launcher; no disc data, retail BIOS, or saves are included.
Includes 52 audited native overlay modules, the fallback compilation toolchain, and OpenBIOS with its MIT notice.
Validation: production package launch checks, focused interpolation/widescreen/mod-catalog tests, ZIP integrity checks, and SHA-256 checksums. Source pins are recorded in BUILD_PROVENANCE.json and framework_pins.txt.