Clearer sound in every game. All fifteen games are rebuilt. Super Mario 64 1.1.7, Mario Kart 64 1.1.9, GoldenEye 007 1.1.9, Perfect Dark 1.0.9, Ocarina of Time 1.1.8, Majora's Mask 1.0.9 (beta), Paper Mario 1.1.7, Star Fox 64 1.1.6, F-Zero X 1.1.6, Diddy Kong Racing 1.1.8, Super Smash Bros. 1.1.9, Harvest Moon 64 1.0.5, Banjo-Kazooie 1.0.3 (beta), Pilotwings 64 1.0.2 (beta) and The New Tetris 1.0.1 (beta).
- All fifteen games. No more crackle on loud, smooth sounds (issue #10). Found and fixed by ksielick in Super Mario 64 (PR #11). The OS mixes all sound at 48 kHz and converted the games' 32 kHz sound itself, and that conversion crackled on loud voices such as Mario's jumps. Every game now sends the OS 48 kHz and does the conversion once, itself. The music's timing and the sound's delay are as before. To go back to the old way for a test, set the game's OUTFREQ setting to 32000 (each game's README_MIYOO names it).
- Pilotwings 64. No more crash when the title screen is left alone and the attract demo starts, about 35 seconds in. The demo now plays and loops.
Save states (RESUME) from the old versions may not load. They are kept aside as .rejected, and your in-game saves carry over.
To update, unzip the new game zips (or the All Game Pack) over the old ones.
Please report what you find, with the game's data/console.log, at github.com/mr-finster/miyoo64/issues
No ROMs or game data are included, so bring your own ROM. Each game's README and miyoo-n64.pages.dev list the exact ROM it needs. Install steps are at miyoo-n64.pages.dev