github mr-finster/miyoo64 1.4.7
Miyoo64 v1.4.7

5 hours ago

Updated Nov 6. Banjo-Kazooie 1.0.2 beta fixes a crash that could follow beating an enemy. The Banjo-Kazooie zip and the All Game Pack were replaced, so download them again if you got them before.

A hotfix for six games. GoldenEye 007 1.1.8, Perfect Dark 1.0.8, Majora's Mask 1.0.8, Ocarina of Time 1.1.7, Super Smash Bros. 1.1.8 and Banjo-Kazooie 1.0.1 (still a beta). The other nine games are unchanged from 1.4.6.

  • Banjo-Kazooie. Enemies can be beaten again (issue #9). In 1.0.0 a roll, peck or beak barge bounced off them and they hurt Banjo even while he attacked.
  • Majora's Mask and Ocarina of Time. Fine aim with the d-pad (issue #8). In first person and while aiming, the d-pad starts with a small push and eases up to full speed over one second, so a tap moves the aim a tiny step. Walking, menus and every other view are unchanged.
  • GoldenEye 007 and Perfect Dark. Faster frames, from the same change that sped up Banjo-Kazooie. The Mini's second core now takes its fair share of the drawing work, so the game does 13 to 26 percent less work a frame in GoldenEye and 8 to 22 percent less in Perfect Dark. The picture is exactly the same.
  • Super Smash Bros. The N64's C-down can now go on any button in MENU > CONTROLS (issue #6), for the fourth colour on the character select.

Save states (RESUME) from the old versions of these six games may not load. They are kept aside as .rejected, and your in-game saves carry over.

To update, unzip the new game zips (or the All Game Pack) over the old ones.

Please report what you find, with the game's data/console.log, at github.com/mr-finster/miyoo64/issues

No ROMs or game data are included, so bring your own ROM. Each game's README and miyoo-n64.pages.dev list the exact ROM it needs. Install steps are at miyoo-n64.pages.dev

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