All twelve games rebuilt with MENU > CONTROLS: change the buttons in any game. Majora's Mask 1.0.6, Harvest Moon 64 1.0.2, Perfect Dark 1.0.6, Ocarina of Time 1.1.6, and 1.1.5 for the other eight.
- MENU > CONTROLS, in all twelve games: each N64 button (and the stick and the d-pad) is listed with the Miyoo button that gives it. Pick a row, press the button you want, and a swap is offered when that button is already in use. It is saved for that game alone (
data/controls.cfg), and RESET TO DEFAULT puts the game's layout back. The game's own modes move with the buttons (GoldenEye's and Perfect Dark's aiming and menus, the START chords). MENU and the d-pad stay where they are, so the menu is always reachable. Without acontrols.cfgevery game plays exactly as before. - Paper Mario: no more crash after a battle in places with ambient sounds, such as Gusty Gulch (#3).
- Paper Mario: the light circle in dark rooms and the screen wipes are drawn where they should be, not stuck in the top-left corner. An instrument change in the music now also sets its reverb, as on the N64.
- GoldenEye 007: the weapons and gadgets list on the watch moves one item a press instead of racing past; holding the d-pad steps on slowly, as on the N64.
- Diddy Kong Racing: the world shading settings no longer overwrite two other values at start-up.
Save states (RESUME GAME) from 1.3.x may not load in the rebuilt games: they are kept aside as .rejected. Your in-game saves carry over.
To update, unzip the new zips (or the All Game Pack) over the old ones.
Please report what you find, with the game's data/console.log: https://github.com/mr-finster/miyoo64/issues
Full list of changes: Changelog.
No ROMs or game data are included: bring your own ROM. Install steps: https://miyoo-n64.pages.dev/