All twelve games rebuilt: your ROM can now go anywhere on the SD card. Majora's Mask 1.0.3, Harvest Moon 64 1.0.1, Perfect Dark 1.0.5, Ocarina of Time 1.1.5, and 1.1.4 for the other eight.
- Your ROM can go anywhere on the SD card, under any name: in the game's folder, in
Roms(or a folder in it), or any folder up to two deep. Any .z64, .v64 or .n64 dump works. Each game checks the ROM is the right one; a wrong version, another game's ROM or a damaged dump is skipped and the search goes on. The game remembers where it found yours. No ROM on the card: the screen says so and where to put it. - Majora's Mask: on the Mini Plus the game data is now read ahead at every start (1.0.1 and 1.0.2 used a call the Plus's kernel doesn't have), so scenes and sounds no longer wait on the SD card.
- Harvest Moon 64: fixed a data file left by an older test build being taken for the ROM, which stopped the first start.
- All games but Majora's Mask: the graphics code now handles rare out-of-range drawing commands as the N64 does, instead of risking a crash. The picture is unchanged.
- Mini v4 / Mini Flip: the in-game MENU now fills the whole screen (all games but Majora's Mask and Harvest Moon 64).
- MinUI: every game honours its own
<GAME>_ROTATEsetting.
Save states (RESUME GAME) from 1.2.x don't load in the rebuilt games: they are kept aside as .rejected. Your in-game saves carry over.
To update, unzip the new zips (or the All Game Pack) over the old ones.
Please report what you find, with the game's data/console.log: https://github.com/mr-finster/miyoo64/issues
Full list of changes: Changelog.
No ROMs or game data are included: bring your own ROM. Install steps: https://miyoo-n64.pages.dev/