github mochizuki0323/DLSSNR-AMD v0.0.2.3
DLSSNR-AMD 0.0.2.3

one month ago

What's changed

  • Added an optional preprocess, [Preprocess] in dlssnr-amd.ini in the game folder. It changes the picture
    the NR network is shown - exposure, display curve, contrast, saturation - and so how NR edits the picture.
    It has two uses:

    • a personal look, in any game (it departs from the original look; the result may be better or worse);
    • games that compute their exposure but do not hand it to the upscaler. In those, NR got a picture several
      stops too dark and turned it green and grainy (007 First Light on the optiscaler route); its
      Exposure = auto, an auto exposure after Unreal Engine's design, corrects that picture.

    Off by default; when off, none of it runs.

  • On the optiscaler route the preprocess has no in-game menu. The in-game menu there is OptiScaler's own;
    adding an entry to it would mean shipping a rebuilt OptiScaler, and this project uses wilsjo2's
    OptiScaler-NR v0.8.4 release with patches
    applied on top of it. Edit dlssnr-amd.ini instead (the route writes it on the game's first start): saved
    changes take effect in the running game within about a second, so you can switch out of the game, edit,
    and switch back. The ReShade routes also show the settings on the Add-ons page.

  • Ctrl+F10 switches the preprocess on and off for the current run, with a short sound (two notes up = on,
    down = off; Sound = 0 turns it off).

  • The earlier 007 First Light workarounds (lowering Paper white to about 0.06, or [DlssNr] FinishedPicture=true)
    are no longer recommended; use the preprocess instead.

Tips

  • For a personal look in a game that gives its exposure properly, auto is not needed: use
    Exposure = off (or fixed for a small shift) and change Curve, Contrast or Saturation.
  • The first time the preprocess is turned on, NR rebuilds; a second or two of frames go without NR.

Full Changelog: v0.0.2.2...v0.0.2.3

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