What's changed
- Changed the network on Linux to run faster on an RX 9070 XT: 1080p 5.92 ms → 5.60 ms, 1440p 10.26 ms → 9.89 ms, 4K 22.56 ms → 22.32 ms. The output is byte for byte the same as 0.0.2.1
Tips
- With a high
[DlssNr] Passes, colours can go wrong, because each pass applies colour again. Lowering Colour strength ([DlssNr] ColourStrength) reduces this.
Known issues
- Apply NR to the finished picture does not run when the game's output resolution is lower than the monitor's in fullscreen (under Proton the game still presents at the monitor size); the NR page stays at "Waiting for the upscaler to run". Windowed mode, or a desktop set to the output resolution, works.
- With Valve's Proton 11.0 (stable), the
optiscalerroute crashes the game on NR's first frame (a vkd3d-proton 3.0 bug, fixed upstream). Use GE-Proton 11-7 or Proton Experimental.
Full Changelog: v0.0.2.1...v0.0.2.2