github mochizuki0323/DLSSNR-AMD v0.0.2
DLSSNR-AMD 0.0.2

one month ago

What's changed

  • Changed the network on Linux to run faster on an RX 9070 XT: 1080p 6.21 ms → 6.00 ms, 1440p 10.72 ms → 10.41 ms, 4K 23.49 ms → 22.87 ms
  • Fixed 007 First Light closing before its window opened with the optiscaler route (Vulkan loader: "Invalid instance")
  • Fixed the DLSS option being greyed out in Streamline games such as 007 First Light with the optiscaler route; the NGX core is now installed as dlssnr_core.dll, so reinstall over 0.0.1
  • Fixed [DlssNr] FinishedPicture=true having no effect under Proton
  • Fixed NR never starting in Helldivers 2 (window-sized swapchain taken for an overlay)
  • Fixed a GPU hang (amdgpu reset) in Helldivers 2 and Kingdom Come: Deliverance II caused by the depth buffer copy
  • Fixed coloured blocks and flicker in Helldivers 2 (float colour with auto exposure passed to NR unencoded)
  • Added depth from depth/stencil buffers (D24S8, D32S8) to the optiscaler route; it was ignored before, so motion on object edges now follows the nearer surface
  • Changed the installer to leave [Spoofing] StreamlineSpoofing at OptiScaler's default
  • Known issue: in 007 First Light, NR before or after the upscaler gives a dark, green, grainy picture because the game hands over no exposure; lower Paper white on the DLSS Neural Rendering page (about 0.06) or set [DlssNr] FinishedPicture=true

Full Changelog: v0.0.1...v0.0.2

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