What's changed
- Changed the network on Linux to run faster on an RX 9070 XT: 1080p 6.21 ms → 6.00 ms, 1440p 10.72 ms → 10.41 ms, 4K 23.49 ms → 22.87 ms
- Fixed 007 First Light closing before its window opened with the
optiscalerroute (Vulkan loader: "Invalid instance") - Fixed the DLSS option being greyed out in Streamline games such as 007 First Light with the
optiscalerroute; the NGX core is now installed asdlssnr_core.dll, so reinstall over 0.0.1 - Fixed
[DlssNr] FinishedPicture=truehaving no effect under Proton - Fixed NR never starting in Helldivers 2 (window-sized swapchain taken for an overlay)
- Fixed a GPU hang (amdgpu reset) in Helldivers 2 and Kingdom Come: Deliverance II caused by the depth buffer copy
- Fixed coloured blocks and flicker in Helldivers 2 (float colour with auto exposure passed to NR unencoded)
- Added depth from depth/stencil buffers (D24S8, D32S8) to the
optiscalerroute; it was ignored before, so motion on object edges now follows the nearer surface - Changed the installer to leave
[Spoofing] StreamlineSpoofingat OptiScaler's default - Known issue: in 007 First Light, NR before or after the upscaler gives a dark, green, grainy picture because the game hands over no exposure; lower Paper white on the DLSS Neural Rendering page (about 0.06) or set
[DlssNr] FinishedPicture=true
Full Changelog: v0.0.1...v0.0.2