You need to own Minecraft on the google play store and login with your google account to use this launcher
Links for linux flatpak or AppImage can be found on our wiki https://mcpelauncher.readthedocs.io.
We don't support macOS 10.10 - 10.12, but are still providing releases for them under assets.
macOS x86_64 has no native OpenGL ES 2 or 3 framework
- translating the api via google/angle to OpenGL (Metal opt in, due to bug reports)
- possible more frame drops compared to linux
No sound on unsupported ancient mac's from pre 2012 in i386 compatibility mode
macOS/m1 mode is experimental and is very unstable, since macOS 14 you are no longer able to use the intel game client and have to use the m1/arm64-v8 game client
Please leave a comment minecraft-linux/mcpelauncher-manifest#819 if the arm64 game launcher doesn't work at all on your m1/m2 mac, together with the whole log file of the crash or the log after a force quit
Not available Features you may miss
- Xbox live friend joining
- usually times out or crashs the game in both directions
- consider using the offical server software https://www.minecraft.net/en-us/download/server/bedrock
- connect all by ip as external server
- Xbox live login
- a lot of devices seem to get error code "drowned" without beeing asked for login
- error code "drowned" has more meanings like you closed the webview window without sign in
- there is no resolution for those getting this error
- programs that rewrite http requests sent by this launcher could also cause this problem
- all xbox http requests are signed by an ecdsa key
- the second request using the token for sisu auth are always rejected by Xbox Live Servers with http code 403 Forbidden
- this problem is not reproducable for developers
- a lot of devices seem to get error code "drowned" without beeing asked for login
Changelog
Fix Minecraft Client to Client communication (webrtc) on macOS
Minecraft Client to Server communication (raknet) was working before this change