SwiftGodotKit v4.6.1 fixes iOS embedding and adds a complete SwiftUI sample for macOS and iOS.
- Uses the corrected Godot v4.6.5 Apple binaries.
- Hosts Godot through the supported embeddable rendering-layer APIs.
- Adds iOS device and simulator support, including the OpenGL compatibility path for the simulator.
- Fixes touch method bindings and touch lifecycle forwarding.
- Adds the Save the Axolotl SwiftUI sample, source project, packaged PCK, and license notices.
- Updates
TrivialSampleto run the same packaged game. - Adds static-archive validation to prevent standalone
_mainobjects from entering iOS payloads.
Minimum platforms: macOS 14 and iOS 17. See third-party notices.