github migueldeicaza/SwiftGodot v0.70.0
Split Godot is here!

latest releases: v0.79.0, v0.78.0, v0.78...
8 months ago

What's Changed

This introduces a split in SwiftGodot, you can continue to use SwiftGodot as usual, or if you are only
interested in the core interoperability with Godot (for example, you are writing a small embeddable
plugin and you do not need to access the vast and glorious Godot API), then you can use the
SwiftGodotRuntime that is a small binding to just the core and with the proper linking flags and
packaging you can get it as small as 1.5 megabytes of payload.

This also introduces support for your plugins to include documentation, see our updated
documentation node for it.

New Contributors

Full Changelog: 0.60.1...v0.70.0

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