github migueldeicaza/SwiftGodot 0.41.0

latest release: 0.42.0
7 months ago

Version 0.41 is out, with lots of small improvements:

  • Wrapped.isValid can now be used to determine if an object has been
    released, this is the case when you might have called the
    queueFree method, use this on those objects to check if the object
    has alreayd been released or not.

    This helps alleviate the issue discussed in:
    #416

    Miguel

  • New helper method Variant.typeName (GType) which can be used to get
    the underlying type name (Miguel)

  • Add support for Swift 5.10 on Windows, which had a handful of
    breaking issues (Mikhail Tishin)

  • Upgraded Swift Syntax to a newer version (Mikhail Tishin)

  • GDictionary now supports debugDescription which will return the
    dictionary contents (Miguel)

  • Updates the documentation to reflect some recent API changes
    (Mikhail Tishin, Miguel).

  • We no longer depend on Foundation to build SwiftGodot, which should
    help users that do not want to pay the price of using it. The
    downside is that we lost the PackedByteArray.asData() method (as
    Data is defined in Foundation). But in exchange, we got an
    asBytes that reutnrs a byte array, and two unsafe with* methods
    that can be used to access the underlying buffer directly) - Mikhail
    Tishin and Miguel.

  • Packed Byte, Int32, Int64, Double and Float can now be initialized
    from arrays of those types without using an intermediary GArray of
    Variants (Miguel)

  • Now we have a static library of SwiftGodot in the build for those
    that need it (Mikhail Tishin)

  • Fixes a leak in returned VariatnCollections (Miguel).

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