github migueldeicaza/SwiftGodot 0.38

latest releases: 0.42.0, 0.41.0, 0.40.0...
7 months ago

Release 0.38:

  • Many new framework type tests by Mikhail Tishin and many defaults in
    our core types to match the default values in Godot. Thank you
    Mikhail!

  • Methods for built-in types now also follow the pattern of the object
    types of Godot, if the first parameter name matches the last word of
    the method, the name is dropped (Mikhail Tishin)

  • Additional diagnostics in the use of macros, it will now flag when a
    @callable is applied to an async or throwing function (Jae Kong)

  • Bug fix #342: Fix editor crash when trying to set mismatched value
    to exported property. Mikhail Tishin

  • Workaroudn a Swift-ism that passes UnsafeRawPointers representing
    nil, but not being a UnsafeRawPointer - helps catch bugs when we get
    a null back from godot (Miguel)

  • Fixes Signal dispatching, these were incorrectly encoded and would
    crash your application (Miguel)

  • Fixes #exportGroup was applying the prefix to all subsequent
    exported properties' propertyName - Estevan Hernandez

  • Adds support for #exportSubgroups - Estevan Hernandez

  • Adds support for keyed indexer for built-in Types (Mikhail Tishin),
    fixes bugs #45 and #46

  • Prevent SwiftGodot subclasses from executing in editor by default
    (Mikhail Tishin). This brings a Godot @tool-like setup, you can
    control this by passing calling the @godot macro with either (.tool)
    or (.gameplay).

  • Fixes to the Snapping methods (Mikhail Tishin)

  • New unary minus operatos for Vectors (Mikhail Tishin)

  • Fixes for Hot Reloading (Mikhail Tishin), but we still have an issue
    with Godot or Swift not fully unloading libraries that is being
    tracked (#384

  • Fixes exporting of fields named value Airyzz.

  • Add support for calling variant methods and access elements of
    arrays held in variants (Miguel)

  • Makes the NodePath description method match the Godot method that
    produces their name - as Godot does not surface this method (Miguel)

  • New convenience for PackedByteArray: asData() returns the byte
    array as a Swift Data type.

  • Color now exposes HSV properties (Mikhail Tishin)

  • Variant memory leak fixes. Miguel See the discussion here for
    additional information:
    #388

  • StringName and GString are now Hashable (Mikhail Tishin)

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