Local only world locking
A new feature is introduced, which allows World Locking Tools to operate solely on one or more subtrees in the Unity scene hierarchy.
While the preferred and recommended configuration is still to apply world locking to the camera, via the AdjustmentFrame node in the camera's parent chain, this new feature allows World Locking Tools to be used in existing applications which, for whatever reason, can't attach the camera to an adjustment node.
All previous World Locking Tools features remain as before.