Changelog
Commits from v2.2.1 to v2.3.0
Andrew Mickelson (47 commits)
- Bump to version 2.3
- Added --loglevel and --logfile commandline options
- [Windows] Switched Attract-Mode to a Windows GUI app
- Issue #381 - fixed crash when using Shader.Empty
- Joystick mapping must now be done manually from Config->Controls->Joystick Mappings
- Fix handling of conflicting input mappings in configuration mode
- [rpi] Removed assumption that rasberry pi always uses GLES
- Initial addition of Direct X Video Acceleration (Windows) and VAAPI (Linux) support
- Issue #372 - Added plugin to change display on joystick input
- [Attrac-Man] Fixed ghost and player UI movement around the "Ghost House"
- Update look of Attrac-Man layout
- Updated config so that Joystick slots can be mapped to specific named devices
- added "Insert Game" command
- Added UI functionality to edit shortcuts
- Only use CRC matching on rom 10 megs or less when scraping
- Initial support for shortcut navigation and multiple level menus
- Tweak to 7a7afa5 to fix last launch saving
- Added some missing bound checks when loading state
- [linux] Issue #343 - don't leave zombies when exit hotkey is used
- Disable further FE navigation when launch game sound is playing
- Issue #333 - don't replay launch sound if in the process of launching a game
- Added nomargin Text attribute to layout documentation
- Issue #329 - smarter redrawing of surfaces
- Fixed multimonitor bug (Fix provided by Mike Balfour)
- Update Attrac-Man layout to use artwork fades
- Enable animated gifs
- [windows] Fix "Fill Screen Mode" on Win10
- [linux] Issue #318 - fix compile on Linux with older SFML versions
- [linux] reduced delay when launching emulator in "Fullscreen Mode"
- [windows] Issue #296 - fix for white screen flicker on game launch and exit
- Fix extensions in default dolphin configuration
- [windows] Added NvOptimusEnablement and AmdPowerXpressRequestHighPerformance exports
- The "edit game" action will now edit the display settings when used on the displays menu
- Removed unnecessary video frame queuing, simplifying code
- Added support for CUVID and QSV hardware accelerated video decoding
- Issue #304 - hyperspin overlayoffset fix (patch from joyrider3774)
- Changed sleep timer for smoother animation
- Added scraping of mame artwork from adb.arcadeitalia.net
- Fixed "scrape mamedb.com" and "scrape overview" option loading/saving
- Issue #297 - fix hidden displays causing wrong selection in "displays menu"
- Use mamedb.blu-ferret.co.uk for mamedb scraping
- Updated Italian translation (P. Ghezzo)
- Added screensaver options to run commands when starting or stopping "blank screen" mode
- Fixed key handling to return from screensaver. Fix build with NO_SWF=1 option
- Added blank screen (low power mode) setting to default screensaver.
- Added config option for confirmation prompt on exit
Benjamin Hodgetts (1 commits)
- Save location in the playlist when launching a game
CosmicDan (3 commits)
- "Hide Console" option should only be for Windows (whoops)
- Add $PROGDIR variable/expansion for substituting program directory in path leadings
- Add 'Hide Console' option to General settings
Dat1AZNBanana (1 commits)
- Added more file types for Dolphin roms
djrobx (1 commits)
- Fix bug where wheel doesn't scroll down or right if you move the trackball slowly . (#322)
Ferdinand Thiessen (3 commits)
- Extlibs: Fixed nonvoid function without return value in gameswf. (#321)
- [linux] Added appdata file (#319)
- Makefile: Fix install target for mac and some linux distros
Minjae Song (3 commits)
- Korean localisation
Radek Dutkiewicz (4 commits)
- Fixed bluring of small fonts in X axis when textbox has a fractional width
- Fixed 1 pixel offset
- tp.cpp whitespace cleanup
- fe.Textbox improvements
willems davy (2 commits)
- Try to correct positions for some themes with certain swf artwork
- Fix zorder + implement zorder related below tag