First release of Ambideck: an Ambilight for the ROG Xbox Ally's stick lights.
While a game runs, each half of each stick ring takes the colour of its corner of the screen. When you stop
playing, the lights go back to your normal setting.
Features
- Follows the screen in any game: four corners (top and bottom half of each ring), or one colour per side.
- Keeps colours alive: colourful pixels count more than grey ones, so pastel scenes keep their tint, and
dark scenes still glow faintly. - Hands the lights back to your HueSync setting, or to the
controller's rainbow if you don't use HueSync. - Per game: switch it off for games where it distracts.
- Outside games: off, your normal lights, or the colours of a game page's artwork.
- Docked: off by default, with one switch to keep it on.
- Settings: brightness, colour boost and speed (Smooth, Balanced, Fast), in Quick Access.
Install
Ambideck is not in the Decky store.
- Decky → Settings → General → turn on Developer mode.
- Download
ambideck.zipbelow. - Decky → Settings → Developer → Install plugin from ZIP.
Tested on
ROG Xbox Ally (RC73YA) on Bazzite, handheld and docked to a TV. Measured while playing ULTRAKILL: about
+0.18 W on battery and about 7 % of one CPU core.
Known limitations
- The original ROG Ally and Ally X use the same driver and should work, but their light-zone order is untested.
- HDR games are not tested yet.
- Steam in Bazzite's Game Mode sends no sleep event, so after waking, the colours return within about 2 seconds.
About
Written with Claude, directed, reviewed and tested on device by the author. Not
affiliated with ASUS, Microsoft, Valve, Philips or any game shown.