github mflow42/Cheat-Engine-Base-Address-Pointer-Auto-Finder v2.10
Pointer Finder v2.10 — automatic base-address pointer finder

4 hours ago

Pointer Finder finds a stable base-address pointer chain (game.exe+…)
for any value you scanned in Cheat Engine — automatically. No more manual
"find what writes → find what points to it" walks: paste your scanned
address, trigger the value once, keep playing.

Highlights

  • Single self-contained .CT table — no installer, no dependencies (CE 7.4+, 64-bit games)
  • Write-watchpoint on your address, then an automatic climb up the object graph
  • Two discovery engines: pointer scans and watchpoints — with a static
    partial-pattern scan fallback, so it works even where hardware
    read-watchpoints are not delivered (some antivirus / VBS / remote sessions)
  • The finished chain is saved as a CE pointer record named
    Pointer Finder (120s check): … and re-checked by CE itself for two minutes;
    after that it's renamed to the final Pointer Finder: …
  • Chains that fail are kept in the list marked (WRONG?) — grey, so you can
    verify them yourself
  • Self-healing search: GC rebuilds, dead/stack addresses and false chains are
    handled mid-search, no restart needed
  • Any numeric CE type: Byte, 2/4/8 Bytes, Float, Double, Custom (1–8 bytes)

Install

  1. Download PointerFinder.CT (below) and open it in Cheat Engine.
  2. Start your game, attach CE, scan your value (Double for most currencies).
  3. Paste the address into the tool, press Start, trigger the value once
    and keep playing.

Verify end to end on the included demo target (testtarget/) — a tiny
fake game with a 5-level pointer chain, built from source with any MinGW.

License: PolyForm Noncommercial 1.0.0 — free for personal, educational
and any other noncommercial use; commercial use requires a separate license
from the author. Single-player / offline games only.

Support the project: https://boosty.to/mflow42/donate

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