- Audio : updated to the latest Howler v2.0.0 beta version
- Audio : added a
me.audio.resume
function for added convenience (was already possible by calling backme.audio.play
) - Container : added an
autoDepth
feature that auto-increments a child's z-coordinate when inserted - Color : add support for the #ARGB and #AARRGGBB formats
- Core : renamed
Object.extend
tome.Object.extend
(fixes conflicts with FaceBook SDK and underscore/lodash) (@jdrorrer) - Core : plugins are now registered to
me.plugins
to prevent collisions within theme.plugin
namespace - Core : replaced
String.contains
by its ES6 equivalent:String.includes
- Core : replaced
Number.sign
by its ES6 equivalentLMath.sign
- Core :
me.game.currentLevel
has been removed in favor of accessing objects throughme.game.world
-- addedme.LevelDirector.getCurrentLevel()
as a stop-gap - Core : added
me.sys.updatesPerSecond
to configure updating less often than drawing (@Giwayume) - Entity : new positioning method, where the renderable is positioned according to its anchor and the Entity's body anchor (@Giwayume)
- Examples : added an example showing how to build a basic menu (with a panel, checkboxes and buttons)
- Font : fixed font height not being set when specifying a CSS Unit for the size
- Font : added basic CSS Unit conversion from ‘pt’,’ex’,’em’ to ‘px’ (these are approximation and not guaranteed accurate)
- General : the release build files are no longer versioned; this replaces the old style "melonJS-x.x.x.js" file naming convention with just "melonJS.js"
- Geometry : added a new
me.Vector3d
andme.ObservableVector3d
class - Geometry : removed
reverse
method from Vector classes; usenegateSelf
instead - Geometry : removed
reflect
andreflectN
methods from Vector classes - Geometry : fixed
floor
andfloorSelf
methods on Vector classes with negative values - Geometry : fixed
angle
method on Vector classes - LevelDirector : level loading is now asynchronous; for sequential behavior, use the LEVEL_LOADED event or new
onLoaded
callback - LevelDirector : added an
options
argument to the loading method; for specifying a target container, callback, and whether to merge (flatten) object groups - Input : renamed last remaining mouse-related objects :
me.input.mouse
=>me.input.pointer
,me.event.MOVEMOVE
=>me.event.POINTERMOVE
- Input : added HTML5 Gamepad API support, with button and axis remapping
- Input : optimised pointer detection using the quadtree
- Input : now properly respect object z ordering when firing pointer events
- Input : fixed event detection on items in a nested container
- Renderable : prevent position vector re-allocation when pooling renderable objects
- Renderable : renderables are now using a 3d Vector for position, using the z axis for layer ordering.
- Renderable : fixed a distortion issue when scaling and rotating sprites (@Giwayume)
- Renderable : fixed frame position when using cropping in TexturePacker (@Giwayume)
- Renderable :
anchorPoints
now defines the renderable position, scaling and rotation default origin point (@Giwayume) - Renderable : better animation definition, allowing to set the animation delay on a per-frame basis
- Renderable : added
anchorPoint
setting to the constructor - Renderer : added
renderer.createPattern()
andrenderer.drawPattern()
- Shapes : added support for the free Physic Body Editor tool (in addition to the existing PhysicsEditor support)
- Shapes : refactored
me.Rect
to inherit fromme.Polygon
- Texture : added support for per-frame pivot points in animations (@Giwayume)
- TMX : added hexagonal map support (@matthewmmorrow)
- TMX : optimized all renderers to be more GC friendly (using the pooling system for temporary objects)
- TMX : refactored the
me.TMXTileMap
object, so that it can be used to easily add level into a container object - TMX :
me.ImageLayer
is now drawn relative to the viewport boundary, and can be anchored appropriately - TMX : internally normalizes XML into the same JSON format supported by Tiled; cleans up many compatibility functions and removes several fallback cases
- TMX : removed
me.TMXTileMap.moveToCenter
andme.TMXTileMap.reset
methods - TMX : added support for per-frame animation delay to Tiled Objects (for tileset animations)
- TMX : added support for layer data encoding in JSON map format (Tiled 0.13)
- TMX : added support for evaluations in TMX data; see spike entities in the platformer for a useful example
- TMX : fixed an isometric rendering bug with odd tile heights
- TMX : throw an error message when using map exported in XML (deprecated in Tiled 0.15)
- TMX : allow to parse the
backgroundcolor
attribute as formatted in Tiled 0.15 (#AARRGGBB) - TMX : use the new
columns
property (if available) when parsing maps (Tiled 0.15) - TMX : fixed a regression in AD tile rotation (squares tiles only)
- Video : optimized ImageLayer repeat modes (repeat modes require power-of-two sized images for WebGL)
- Video : added
fill-min
andflex
scaling modes - Video : animations are now able to skip frames for low FPS devices and high-speed animations
- WebGLRenderer : added a
repeat
parameter tocreateTexture
method