Changed
- Physic: set collision shapes as static by default (those should be fixed anyway)
- Renderable : refactor of Draggable and DropTarget base objects
Fixed
- Physic: fix improper behavior for static bodies responding to collisions (thanks @dynamo-foundation)
- Physic: static bodies are now properly filtered out if within the same node or overlapping
- Renderable : fix a me.Sprite bug when reusing the same image/texture with different frame width/height (thanks @dynamo-foundation)