- TMX : fixed world container size not being updated after a new level is loaded
- TMX : fixed the getTile function returning wrong tiles when using isometric maps
- TMX : fixed collision layer rendering issue with isometric map
- TMX : fixed an issue where the the game world container size was not updated after loading a TMX level
- Entity : fixed body bounds update when setting/changing the default collision shape
- Shape : removed double variable assignment in the
me.Rect
constructor - Core : enabled by default the spatial collision grid detection algorithm (quad tree) for super fast collision detection
- documentation : various fixes and improvements on the new me.collision API