- set POSTFLG when booting games directly, fixes Pokémon games and likely others
- fix bug with cart DMA, booting a game from the firmware should be stable now
- better emulation of cart transfer delays
- better save type heuristics
- support for writing to VCount
- 2D: fix display capture blending modes
- 2D: implement X-flip for bitmap sprites (oops)
- 3D: fix mode3 (vertex) texcoord generation (Eledees no longer looks like your TV decoder broke)
- 3D: fix Z-buffering
- 3D: attempt at fixing culling, works better
- 3D: latch all rendering-related registers upon VBlank
- 3D: delay rendering start a bit, for games that run late
- 3D: optional threaded renderer
- 3D: change renderer to work per-scanline; accurate stencil buffer
- 3D: fix alpha calculation when alphablending is disabled via DISP3DCNT
- 3D: fog and edge marking
- wifi: more functionality emulated, attempt at sending/receiving data
- misc bugfixes and optimizations
- better framerate limiter