Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.
f34ea72 - prevent personal storage picked-item from crashing the game by not copying inventory
18bd8d9 - Make it possible to pause sorting of items in the QIO Dashboard by holding shift
cce6e89 - clear capability cache when marked as invalid to try prevent bad caches (#8291)
4d5cb95 - Various improvements/fixes to balloons:
- Make balloons respect the collision shape of blocks such as slabs (only increasing height by half) and torches (ignoring them for ground height calculations)
- Base the floating distance off of the entity's height
- Don't adjust the height of players who are currently in creative flight
1b375fc - Return success values from various commands
e667948 - Allow specifying names for watched chunks, and display ticket level changes for watched chunks
67b433a - New Crowdin updates (#8272)
6cc0109 - Fix for EMI module crash when a food has a negative nutritional value. (#8296)
5926dce - skip iterating entities if radiation is background level
83fcef4 - Misc cleanup relating to how we reference the registry access of a player's level
eef90c7 - Fix transmitters not always rendering connections on first load (failing to update the model data), and also make it so that the model data for transmitters only gets refreshed if something that affects the model data changed
560b0f5 - Update gradle deps and switch to a maintained version of javapoet
827aa43 - copy fluid stacks before giving to fluid handlers so they can't be messed with
(cherry picked from commit 97df1e78b1722b839d82c4a83307caa2b78cfd3a)
3d23e21 - coyple more fluid stack copies
d1fad7e - remove optional int for fluid colours and avoid the use of iterators for displaying colour bars from attachments
fe1a888 - use enhanced switches
6d482d4 - move a debug log to explicit debugging (#8316)
89fd0bb - Disambiguate the names of some inner classes (#8317)
7921460 - Re-center port of neutron activator #8206. (#8315)
d56013e - prevent double wrapping GrandPower-FE
8745710 - fix machines not working when upgrade multiplier is too high
9495847 - Switch from NeoGradle to MDG (#8125)
bd55046 - move gradle filter from regex to new-ish group-and-subgroup
c8693a0 - update neo version
caf4865 - Add warnings for certain redstone-control conditions (#8262)
e940be7 - Fix not correctly detecting if the force ansi property is set
0a3d801 - Reduce the number of times the search string needs to be made lower case when searching, and remove an extra level of bouncing when there is a single search query
2cdae2e - Remove duplicate method in language provider
459bdc5 - Set up two new source-sets that allow IntelliJ to resolve module dependencies for runs (#8325)
7d16868 - bump yamlops
b47e615 - Override a method we previously missed when marking that our things can't be enchanted
243568a - Ensure that the codecs used to load data fail gracefully if loading invalid data. For example if an item is stored that no longer exists
922adc9 - Use fast iterators where possible for fastutils maps
1899b54 - Update deps, bump min neo version to , and add support for various newer neo features, such as setting a default key for the robit skin datapack registry
85d3bd3 - Don't load game tests for the normal client run
06e9bc2 - Add support for defining aliases by tag
bfdd3b5 - Pass the suppress drops flag to a couple places where we set blocks and want to avoid drops occurring
3762b51 - Implement equals and hashcode for the basic recipe implementations, and add support for various newer JEI features
65b2c22 - Make use of a couple more JEI helpers
6223464 - Update our old BYG integration Oh the Biomes We've Gone
4ff4940 - Only set the entity on fire if the entity actually got hurt by the flamethrower #8337
bb6b11b - Add item tags in mek's domain for the various colored plastic types that were missing them #8183
6dfdb07 - Try to fix gradlew file permissions
10eebd2 - Fix accidental circular reference for some new additions tags
39028c2 - Update ProjectE integration and make use of the fake group manager to speed up emc calculations
fe061cb - Deduplicate adding certain entries to mappers for non-basic recipe handling
400f9d1 - Fix frequency items not properly syncing changes to frequency to the client #8178, #8328
240910c - Add setting to make purifiers and injectors use constant amount of resources (#8283)
b5f6f83 - Fix typos for mekanism tools configs (closes #8274)
3aa38e4 - Warn when the resistive heater and modification station don't have enough power (#8248)
635e28e - Allow enchanting scuba mask with aqua affinity (mekanism/Mekanism-Feature-Requests#730)
d31532f - Make biofuel be able to be used as a furnace fuel (mekanism/Mekanism-Feature-Requests#720)
cb66937 - Handle initializing and resetting client state via client networking events (#8323)
4e31307 - Fix the thermodynamic conductor insulation tooltip not referencing the value from the config (#8309)
8df54b2 - Minor cleanup to ChemicalStack.OPTIONAL_STREAM_CODEC
3561092 - Fix incorrectly getting the max y level of the level when calculating wind generator production (#8228)
cfc9ce0 - Update gradle to 8.13
a0b64ae - Remove a level of indirection when making chemical ingredients from a chemical stack
8bfde36 - Work on moving certain helpers on Chemical towards the stack similar to how ItemStack and FluidStack have them
38b9572 - Bump version to 10.7.9