514f619 - Improve performance of formulaic assemblicator:
- Short circuit logic for checking if a stack is a valid ingredient for a given position
- Stop checking as soon as we find if an item is a valid ingredient rather than finding all spots it is a valid ingredient for
- Don't try to move items from the input to the crafting grid if nothing has changed since we last failed to do so
- Only recalculate the recipe when it might have changed instead of in many situations
938a6ca - Move a large portion of repeated capability usage in tiles (such as auto eject) to using block capability caches to avoid having to lookup the chunks as often
20d45f3 - Allow the evap tower to render up to the very top to fix some rendering weirdness with valves
de8d80f - Fix z-fighting in ultimate fluid tanks that are very close to being empty
4f46ded - Skip some vararg creation of empty arrays
f597572 - New Crowdin updates (#8036)
3136f3e - More vararg creation skipping
9193e01 - Bump version to 10.5.11