Important
First-launch restart required: After installing or updating the addon, the first launch may perform DLSS-G kernel compilation and exhibit temporary stutter or uneven pacing. Let compilation finish, then fully restart the game once before evaluating performance or image quality.
Reflex output-cap hotfix
- Renamed the control to Output FPS Cap (Reflex) and corrected its description and diagnostics.
- The entered value now has one clear meaning: the approximate final/displayed FPS ceiling. For example,
120targets up to approximately 120 displayed FPS; at fixed 4x, roughly 30 FPS are rendered by the game and the remaining frames are generated. - Preserves any stricter native frame limit set by the game. Actual output may still be lower because of the game, GPU, display or VSync.
- Corrected migration of the legacy
FixedOutputFpsCapsetting so its saved final-output target is no longer divided by the multiplier. - Corrected the Latency Guard's private queue-trim conversion so its source-rate recommendation is forwarded to the frame-generation-aware Reflex limiter as the corresponding output target instead of over-throttling the game.
- Updated General, Latency, Support, copied diagnostics and README text to use the same output-cap semantics.
Compatibility and validation
- Adaptive Quality V2, visual kernels, fingerprints and provider compatibility paths are unchanged from 1.2.0.
- Dynamic Output Target remains a separate scheduler control for Dynamic MFG.
- All 18 automated tests passed.
- Clean Release build completed successfully.
- No NVIDIA DLL or complete provider package is redistributed.
SHA-256 (renodx-mfgunlock.addon64): 3C91E4190026015D19B236453057EBAE46F42B296968E0819FD50A75F9CD0AF9