github mavismmg/MFGAdaUnlock-RenoDx 1.0
Release 1.0 — Boundary Artifact Mitigation, Redesigned UI and Stability Fixes

4 hours ago

Important

Restart the game once after installing or updating the addon.

The first launch may perform DLSS-G kernel compilation and temporarily exhibit stutter or uneven frame pacing. Do not evaluate performance or image quality until the game has been restarted once.

Boundary Artifact Mitigation

Version 1.0 adds a unified mitigation system for artifacts around moving silhouettes and depth boundaries:

  • Balanced (Recommended) is the default for fresh configurations. It conditions additional intermediate motion retention on local same-depth, motion-coherent support.
  • Aggressive requires stronger neighborhood support and stays closer to NVIDIA's native rejection behavior around uncertain boundaries. It is intended for per-game testing.
  • Off restores the version 0.9 Intermediate Scatter Retention behavior.

The system targets foreground/background bleeding, silhouette or edge stretching, motion-boundary artifacts, and depth-discontinuity artifacts. It does not change Streamline tags, the selected multiplier, Reflex, Dynamic MFG, or presentation scheduling. Existing saved choices are preserved, and changing the mode requires a full game restart.

Boundary Artifact Mitigation and Validated Warp Blend operate at different kernel stages and can remain enabled together.

Redesigned ReShade interface

  • Reorganized the panel into clearer status, setup, multiplier, image-quality, diagnostics, and advanced sections without removing existing controls.
  • Made Dynamic MFG requirements and unavailable states explicit, including the exact DLSS-G 310.9.1 + Streamline 2.14.1 requirement.
  • Clarified VSync capability reporting: driver-level VSync cannot be inferred until Streamline exposes runtime state.
  • Clarified that Native is the normal input-quality mode and that Automatic Guard + UI Composition is intended for affected HDR/HUD-less integrations such as Hogwarts Legacy.
  • Reworded restart-required controls so they describe pending changes instead of implying that the addon itself restarts the game.
  • Improved provider diagnostics so an unsupported exact Ada cubin slot is reported as a safe compatibility fallback rather than as a generic failure.

Bug fixes and hardening

  • Fixed rejected fixed-multiplier overrides being reported as successfully applied after native fallback.
  • Cleared resolved function pointers when hook preflight fails, allowing later retries instead of leaving poisoned hook state.
  • Prevented replacement kernel memory from being released if a provider descriptor could not be safely restored during abnormal unload.
  • Hardened addon enable/disable and runtime fallback behavior while preserving the existing pacing, Streamline/NGX, HDR, Vulkan, and game-compatibility paths.
  • Added deterministic regression tests for hook lifecycle, override fallback, descriptor restoration, and Boundary Artifact Mitigation invariants.

Frame-pacing release gate

Matched Onimusha: Way of the Sword camera runs compared Boundary Artifact Mitigation Off and Balanced on an RTX 4070 SUPER with DLSS-G 310.9.1, Streamline 2.14.1, fixed 4x, and Hardware: Independent Flip.

Metric Off Balanced
Inferred generated/source cadence 3.998x 3.998x
Average output FPS 208.11 208.44
Display p95 8.8895 ms 8.8821 ms
Display p99 9.6438 ms 9.8289 ms
Mean instrumented latency 22.0437 ms 22.0099 ms
Generated-frame GPU p95 1.5508 ms 1.5510 ms

This matched A/B found no measurable throughput, cadence, mean-latency, or generated-frame-cost regression from Balanced in the tested scene. Small tail differences are within the variability of single manually repeated runs and are not a universal performance guarantee.

All 11 automated release tests passed. The installed DLSS-G 310.9.1 provider also passed exact validation for the Blackwell motion-vector, inpaint, inpaint-decision, Intermediate Scatter Retention, Validated Warp Blend, Boundary Artifact Mitigation, temporal fallback, and D3D12/Vulkan provider paths.

Credits

  • Original ReShade/RenoDX addon: Dreamt
  • Original RTX40 MFG unlock and temporal-correction research: dashdogy
  • Blackwell-kernel research and rebuild workflow: Matias Lombo
  • Public qualityValidWarp research that informed the independently implemented Validated Warp Blend path: Tony Joaca
  • Compatibility, quality, UI, diagnostics, validation, and maintenance work in this fork: mavismmg

This remains a fork of Dreamt's original project. Existing repository credits and the original license are preserved.

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