Important
Restart the game once after installing or updating the addon.
The first launch may perform DLSS-G kernel compilation and temporarily exhibit stutter or uneven frame pacing. Do not evaluate performance or image quality until the game has been restarted once.
Boundary Artifact Mitigation
Version 1.0 adds a unified mitigation system for artifacts around moving silhouettes and depth boundaries:
- Balanced (Recommended) is the default for fresh configurations. It conditions additional intermediate motion retention on local same-depth, motion-coherent support.
- Aggressive requires stronger neighborhood support and stays closer to NVIDIA's native rejection behavior around uncertain boundaries. It is intended for per-game testing.
- Off restores the version 0.9 Intermediate Scatter Retention behavior.
The system targets foreground/background bleeding, silhouette or edge stretching, motion-boundary artifacts, and depth-discontinuity artifacts. It does not change Streamline tags, the selected multiplier, Reflex, Dynamic MFG, or presentation scheduling. Existing saved choices are preserved, and changing the mode requires a full game restart.
Boundary Artifact Mitigation and Validated Warp Blend operate at different kernel stages and can remain enabled together.
Redesigned ReShade interface
- Reorganized the panel into clearer status, setup, multiplier, image-quality, diagnostics, and advanced sections without removing existing controls.
- Made Dynamic MFG requirements and unavailable states explicit, including the exact DLSS-G 310.9.1 + Streamline 2.14.1 requirement.
- Clarified VSync capability reporting: driver-level VSync cannot be inferred until Streamline exposes runtime state.
- Clarified that Native is the normal input-quality mode and that Automatic Guard + UI Composition is intended for affected HDR/HUD-less integrations such as Hogwarts Legacy.
- Reworded restart-required controls so they describe pending changes instead of implying that the addon itself restarts the game.
- Improved provider diagnostics so an unsupported exact Ada cubin slot is reported as a safe compatibility fallback rather than as a generic failure.
Bug fixes and hardening
- Fixed rejected fixed-multiplier overrides being reported as successfully applied after native fallback.
- Cleared resolved function pointers when hook preflight fails, allowing later retries instead of leaving poisoned hook state.
- Prevented replacement kernel memory from being released if a provider descriptor could not be safely restored during abnormal unload.
- Hardened addon enable/disable and runtime fallback behavior while preserving the existing pacing, Streamline/NGX, HDR, Vulkan, and game-compatibility paths.
- Added deterministic regression tests for hook lifecycle, override fallback, descriptor restoration, and Boundary Artifact Mitigation invariants.
Frame-pacing release gate
Matched Onimusha: Way of the Sword camera runs compared Boundary Artifact Mitigation Off and Balanced on an RTX 4070 SUPER with DLSS-G 310.9.1, Streamline 2.14.1, fixed 4x, and Hardware: Independent Flip.
| Metric | Off | Balanced |
|---|---|---|
| Inferred generated/source cadence | 3.998x | 3.998x |
| Average output FPS | 208.11 | 208.44 |
| Display p95 | 8.8895 ms | 8.8821 ms |
| Display p99 | 9.6438 ms | 9.8289 ms |
| Mean instrumented latency | 22.0437 ms | 22.0099 ms |
| Generated-frame GPU p95 | 1.5508 ms | 1.5510 ms |
This matched A/B found no measurable throughput, cadence, mean-latency, or generated-frame-cost regression from Balanced in the tested scene. Small tail differences are within the variability of single manually repeated runs and are not a universal performance guarantee.
All 11 automated release tests passed. The installed DLSS-G 310.9.1 provider also passed exact validation for the Blackwell motion-vector, inpaint, inpaint-decision, Intermediate Scatter Retention, Validated Warp Blend, Boundary Artifact Mitigation, temporal fallback, and D3D12/Vulkan provider paths.
Credits
- Original ReShade/RenoDX addon: Dreamt
- Original RTX40 MFG unlock and temporal-correction research: dashdogy
- Blackwell-kernel research and rebuild workflow: Matias Lombo
- Public
qualityValidWarpresearch that informed the independently implemented Validated Warp Blend path: Tony Joaca - Compatibility, quality, UI, diagnostics, validation, and maintenance work in this fork: mavismmg
This remains a fork of Dreamt's original project. Existing repository credits and the original license are preserved.