github mavismmg/MFGAdaUnlock-RenoDx 0.6
Release 0.6 — Vulkan and DLSS5 compatibility

2 hours ago

Release 0.6 adds experimental Vulkan support, expands runtime validation, and documents tested coexistence with the RenoDX DLSS5 addon.

Vulkan support

  • Detects the renderer initialized by ReShade and recognizes Vulkan NGX DLSS-G providers in addition to the established Direct3D 12 path.
  • Reuses the renderer-independent slDLSSGSetOptions and slDLSSGGetState integration; it does not add Frame Generation to games that do not already support Streamline DLSS-G.
  • Tested successfully in Indiana Jones and the Great Circle. That game requires the launch option +r_allowBlackListedLayers 1 so ReShade can load through Vulkan.
  • Hell Is Us has also been added to the working-game list.

Runtime validation and regression hardening

  • Shows the detected renderer, DLSS-G runtime status, actual presentation telemetry, and the highest presentation count observed.
  • Limits status logging to the first OK result and previously unseen failure flags, preventing log spam if a game oscillates between states in menus or transitions.
  • Preserves the known Direct3D/OTA provider fast path. Vulkan export checks are only used for renamed or relocated providers.
  • Does not add continuous module enumeration to Present and does not implement a separate frame-pacing scheduler; presentation pacing remains owned by Streamline and the NVIDIA driver.

RenoDX DLSS5 compatibility

  • MFG Unlock and RenoDX DLSS5 have been confirmed working together and individually with Streamline 2.12.129 and the corresponding 310.7.129 NVIDIA DLL set.
  • Special thanks to mugensc for isolating the combined-addon behavior and identifying the known-good runtime combination.
  • Severe menu slowdown was reported with both addons using Streamline 2.14.0 and 310.9 DLLs. That combination remains under investigation and is not claimed as fixed by this release.
  • Use complete matching Streamline/NGX sets and verify the paths of the modules actually loaded, since a game may select an OTA provider instead of the local DLL.

Documentation and attribution

  • Expanded installation, validation, Vulkan, DLSS5 compatibility, and troubleshooting instructions.
  • Clarified the technical lineage: dashdogy provided the foundational reverse engineering and original ASI implementation; Dreamt created the original ReShade/RenoDX addon adaptation; this fork adds the compatibility and maintenance work described in the README.
  • Preserves all existing credits and the project license.

Compatibility is not universal and may vary with the game version, Streamline/DLSS-G version, GPU, driver, ReShade version, and configuration.

SHA-256: 99B5FF0BEFF13D648F9E4F8257634BA978941A416C17AE7A75FE5129C6373B5A

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